Nissandrifter Posted June 8, 2009 Share Posted June 8, 2009 I have been looking at ways of deleting only some parts of the standard map, changing the ipl etc, but can't find any way to work. If I delete the parts in the ipl file, mta no longer loads and I know of any other way. Is it possible to remove some parts of the map using any other way that works with MTA ? Link to comment
Lordy Posted June 8, 2009 Share Posted June 8, 2009 There actually is.. If you replace the dff/cols with an empty dff/col with engine funcs.. You'd have to know how to make them though and also have to keep in mind that lots of objects are used in several places Link to comment
robhol Posted June 8, 2009 Share Posted June 8, 2009 I stand corrected. Not that it's an elegant solution, since you're going to need client-side scripts of fucknormous dimensions to remove a lot of objects. Why not just build in interiors or somewhere far above the normal map? Link to comment
Nissandrifter Posted June 8, 2009 Author Share Posted June 8, 2009 @Lordy: That would require the whole map to be built again wouldn't it cause afaik you can only replace the models of objects that were spawned by the script ? @robhol: I was hoping to delete the doherty wasteland and rebuild it so it was of more use so interiors wouldn' really work very well. Link to comment
Thehookerkiller01 Posted June 18, 2009 Share Posted June 18, 2009 Can you use vehicles in objects? Because I don't see the vehicle when I spawn it in a interior. Link to comment
DakiLLa Posted June 18, 2009 Share Posted June 18, 2009 try to setElementInterior of your vehicle after its spawn.. like this: addCommandHandler( "int", function( player ) local vehicle = getPlayerOccupiedVehicle( player ) if vehicle then local int = getElementInterior( player ) setElementInterior( vehicle, int ) end end ) Link to comment
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