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Development status summary for May/June


jhxp

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  • MTA Team

Since the last update we have made quite a lot of progress: our SVN repository has received over 300 new revisions - that's averagely roughly ten updates per day! And there were days where our changelog would show basically endless lines of hourly updates made to the mod. This made us reach that boundary 1000th svn revision, and actually go beyond it.

Such progress rate sadly won't be kept in the upcoming weeks though, as one of the developers - lil_Toady - had to go to the army, and many other dev team members will have exams. On a bright side however, our past long-time developer MrJax has decided to rejoin the development team, so that should compensate things a bit.

Notable changes made since the last post:

  • Ryden has done LOTS of work on optimising client's and server's bandwidth usage, by cutting player pure sync packets size by half, and improving vehicle sync packets as well
  • This has also resulted in code clean ups in various parts of the mod, which we expect to fix some of the other problems in the mod (like animation desync - sliding)
  • By default, three single player weapon glitches which can be used by players to gain an advantage in multiplayer (quick reload, fast move and fast fire) are now disabled. Please keep in mind however that these glitches might be enabled when needed/wanted by server owners or gamemode coders - we have introduced setGlitchEnabled server function for that.
  • Spraying tags should be fully disabled now - this should prevent mass crashes when trying to spray such a tag
  • Further work on custom models support (fix for collision replacing, added engineSetModelLODDistance function)
  • Sniper rifle range was increased - also nametags can be now seen from distance while sniping
  • LAN broadcasting for server is now independent of ASE broadcasting setting, also introduced own implementation for ASE protocol
  • Several server crashes were fixed (including so-called 'trailer crash')
  • Tweaks and fixes for server browser, pings list, linux server, streamer, CEGUI, custom objects, paintjobs, peds, trains, map downloading, resource support, default ACL configuration and MTASA installer

Full list of changes can be found here.

Our resource repository also went through a bit of changes (about 50), of which important are:

  • Introduced plugins system for Race gamemode - this is made to split non-essential parts of the main resource into separate resources, allowing for more flexible configuration for server owners and easier development of new race features for scripters.
  • Similar change was made to regular gamemodes - parts like player colors or mission timer were split from gamemodes and placed into separate resources. This should also make it easier to make new gamemodes for MTA, as you can just focus on your mode and use standard resources for handling non-gamemode specific stuff, instead of recoding it yourself.
  • Deathmatch gamemode was added
  • Updates for Map Editor (partial fix for EDF element gridlines, compatibility tweak for runcode, fixes for gamemode testing and saving, added paintjobs to vehicle EDF)
  • Updates for Race (nametags, pickups, spectator, voting, player health syncing to vehicle health was removed as it could kill the player prematurely, max race duration value was increased)
  • Tweaks and fixes for other resources (admin, amx, assault, broph, ctf, ctf_csitaly, freeroam)

(full list of changes)

That's it for now.

Edited by Guest
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* robhol stabs Lordy :D

Linux server, several nasty gameplay bugs still to fix because they're too annoying not to. Such as #4369.

Also, even though the progress is apparently at 95%, there are currently 98 issues in New Issues. IMO it'd be better to transfer them to the main project (even though it'd basically rape the stats with a major setback) instead of leaving them there in an unstructured heap, with the main percentage hardly progressing at all.

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Keep up the good work guys, Everyone here in South Carolina, who actively plays MTA is rooting for ya.

SC-MP is loving ya guys. our whole LAN community is constantly excited everytime I talk about MTA. Possibilities are gonna be endless with this mod. Keep it up. And Well Done!

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