igthomas Posted March 16, 2012 Share Posted March 16, 2012 I have a problem when using this script and a real time script at same time. I makes my screen flash,I don't know how to explain it but yeah it makes my screen flash. Link to comment
Grimaexreaper Posted April 5, 2012 Share Posted April 5, 2012 I have a problem when using this script and a real time script at same time. I makes my screen flash,I don't know how to explain it but yeah it makes my screen flash. when you say your screen flash do you mean as a rendering problem like the trees and texutres and building flash ? Link to comment
DjMixCuma Posted April 29, 2012 Share Posted April 29, 2012 why when i started this i see only "0" in right corner and 0 zombies? i set random spawn zombies in meta and 0 zombies. Link to comment
kino Posted June 4, 2012 Share Posted June 4, 2012 why when i started this i see only "0" in right corner and 0 zombies?i set random spawn zombies in meta and 0 zombies. +1 Link to comment
blogasisdede Posted July 13, 2012 Share Posted July 13, 2012 Hey slothman your mod is great with everything, If you still want to add something in the mod than ive got one idea for it. It would be great if you create zombies with random speed, not like all zombies with the same speed but like one group is running, other like drunk walking. Second thing maybe the ambience sounds, something scary, to make it more intense while you walk or shoot your way off. Thank you for reading, I hope you can create those things Link to comment
BorderLine Posted July 14, 2012 Share Posted July 14, 2012 Hey slothman your mod is great with everything, If you still want to add something in the mod than ive got one idea for it.It would be great if you create zombies with random speed, not like all zombies with the same speed but like one group is running, other like drunk walking. Second thing maybe the ambience sounds, something scary, to make it more intense while you walk or shoot your way off. Thank you for reading, I hope you can create those things That is easy, learn lua and maybe you gonna make that Link to comment
Rapgangsta Posted August 14, 2012 Share Posted August 14, 2012 How i can add safe zones? Link to comment
Castillo Posted August 14, 2012 Share Posted August 14, 2012 You can create a radar area and set "zombieProof" element data, that won't let zombies spawn inside it, but they can enter by walking. Functions you need: createRadarArea setElementData Link to comment
Rapgangsta Posted August 14, 2012 Share Posted August 14, 2012 So this is right? local hillRadar = createRadarArea ( 1553, -1675,50,20, 0, 55, 0, 175 ) setElementData (hillRadar, "zombieProof", true) Link to comment
Rapgangsta Posted August 14, 2012 Share Posted August 14, 2012 Ok i will try it, is there also a function to prevent zombies spawn and walk in the zone? Link to comment
Castillo Posted August 14, 2012 Share Posted August 14, 2012 You could try one of these: https://community.multitheftauto.com/ind ... ls&id=2020 https://community.multitheftauto.com/ind ... ls&id=2513 Link to comment
Rapgangsta Posted August 15, 2012 Share Posted August 15, 2012 Is there a possible to spawn different types of zombies? I mean the speed (And how i could disable the FR GUI?) Link to comment
Castillo Posted August 15, 2012 Share Posted August 15, 2012 If you change the speed, it'll be changed for every zombie. To "disable" the FR GUI, you must stop the "freeroam" resource. Link to comment
toptional Posted August 16, 2012 Share Posted August 16, 2012 the zombies just dont work for me Im using the zombie city map and the zombies just dont show up i have started the resource and everything whats wrong? the errors i get in the console are no definition for Zombie_Spawn and attaempt to clean boatlean something like that how can i fix this? Link to comment
Alan.Alexander Posted September 23, 2012 Share Posted September 23, 2012 Here's a wee mod in case anyone's interested. unallowedMatTypes = {}; for i=1,17 do unallowedMatTypes[i] = true; end for i=19,34 do unallowedMatTypes[i] = true; end for i=74,82 do unallowedMatTypes[i] = true; end for i=85,89 do unallowedMatTypes[i] = true; end for i=115,125 do unallowedMatTypes[i] = true; end unallowedMatTypes[144] = true; for i=146,153 do unallowedMatTypes[i] = true; end for i=160,165 do unallowedMatTypes[i] = true; end addEvent( "Spawn_Placement", true ) function Spawn_Place(xcoord, ycoord) local x,y,z = getElementPosition( getLocalPlayer() ) local posx = x+xcoord local posy = y+ycoord local gz = getGroundPosition ( posx, posy, z+500 ) local hit, mx, my, mz, elementHit, nx, ny, nz, mat = processLineOfSight(posx, posy, z+500, posx, posy, z-500) if mat == nil or unallowedMatTypes[mat] ~= true then return; elseif (z-gz) > 20 then return; else triggerServerEvent ("onZombieSpawn", getLocalPlayer(), posx, posy, gz+1 ) end end addEventHandler("Spawn_Placement", getRootElement(), Spawn_Place) As far as I've tested it, it seems to work. Its job is to stop zombies spawning on roofs and shiz, along with under water. I am really looking for any ideas, suggestions, or feedback, so please comment FUTURE POSSIBLE FEATURES -weapons/ammo/food/supplies bartering system Long(ish) version of my idea: Why not introduce some sort of animals as well? Kinda like this script, but animals and shiz. YOu can kill them and pick up their dead carcass and then leave it as zombie bait? Short version: Zombie bait, they get more attracted to that shit than players if they come within a small colShape of the bait? Link to comment
Cassandra Posted September 24, 2012 Share Posted September 24, 2012 Zombie speed for each individual zombie. Link to comment
smacky Posted October 11, 2012 Share Posted October 11, 2012 I started resource successfully but no zombie loads, I haven't loaded any scoreboard and please anybody help me.. Link to comment
Moderators IIYAMA Posted October 12, 2012 Moderators Share Posted October 12, 2012 How to solve the ped laggs? Even in my own server with 0 ping these bots are lagging. Link to comment
blogasisdede Posted October 21, 2012 Share Posted October 21, 2012 Hello slothman, I have few ideas that you could maybe can add it to the mod. First of all, HP. You could create pickups that would be objects not just a regular HP pickup, like food, drinks, medicine, bandages and others. Second of all, inventor. Imagine that you can pick up bandages, but you dont need it right at that moment, so you put bandages in your inventory or fuel canister (if you can make one of course). Third, missions. Make mini-missions, like to get gas by driving on checkpoint or get supplies from the grocery store, weapon crates, take over bases, helicopter crashsite. Its just my ideas and i dont know how to make them real in scripting, so ill just leave it to you. And sorry for my english, Im not very good at it. Link to comment
50p Posted October 23, 2012 Share Posted October 23, 2012 These zombies script is not a gamemode with objectives. It's an addon for your server so you can add zombies. All your ideas should be scripted separately. Link to comment
jaZz_KCS Posted November 19, 2012 Share Posted November 19, 2012 Hello there! I am experiencing a weird sound problem that only occurs when the "zombies" resource is running. When it is running, the acceleration sounds of cars do not work anymore and are played back like you would be riding shotgun in MP - it is only a straight pitched sound, you can't hear the gear shifting anymore, regardless of speed. You can reproduce this by disabling the zombies resource and get into a car and accelerate. Now enable the zombies resource and get out of the car and inside it again and accelerate again. You will hear no pitching up and no gear changes, just a steady frequency. Also, the resource makes several aircraft in the game have no sound at all. For example the Hydra keeps its sounds, but the Sparrows and other Aircraft types are muted. Are there any workarounds for this? I think it has something to do with the zombie groan sounds. Link to comment
myonlake Posted November 19, 2012 Share Posted November 19, 2012 Hello there!I am experiencing a weird sound problem that only occurs when the "zombies" resource is running. When it is running, the acceleration sounds of cars do not work anymore and are played back like you would be riding shotgun in MP - it is only a straight pitched sound, you can't hear the gear shifting anymore, regardless of speed. You can reproduce this by disabling the zombies resource and get into a car and accelerate. Now enable the zombies resource and get out of the car and inside it again and accelerate again. You will hear no pitching up and no gear changes, just a steady frequency. Also, the resource makes several aircraft in the game have no sound at all. For example the Hydra keeps its sounds, but the Sparrows and other Aircraft types are muted. Are there any workarounds for this? I think it has something to do with the zombie groan sounds. This may not only be a problem of the resource, this may be a problem of your audio settings on your computer. If you are using headphones and 5.1 Surround System settings, you can't hear any of the sounds you listed above. I had this issue and when I switched over to Stereo, and restarted the game, it worked again. Try that first, in case you are using 5.1/7.1 Surround System. If you don't have 5.1/7.1 stereo system, which most players don't, change it to Stereo. Link to comment
MrCor Posted November 19, 2012 Share Posted November 19, 2012 The Best Zombie Script Thanks man Link to comment
ThePCGuy Posted January 24, 2013 Share Posted January 24, 2013 For some reason zombies dont spawn for me. The resource scoreboard is not running, how come ? Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now