12p Posted March 6, 2011 Share Posted March 6, 2011 booyah. 10000 downloads. Slothman rulezzzzzzzzz Link to comment
Slothman Posted March 6, 2011 Author Share Posted March 6, 2011 I was wondering slothman if you could make an admin toggle for zombie free zones so you could zone off a city and give everyone like five minutes to get guns and life then toggle zombie free zone on admin menu so the zombies would come into the city. mabe put a fence around a city and make gates open up win you toggle the zombies? Im not exactly a scripter or id try to do it. thats something someone would be able to script. keep in mind that the zombie free zones only mean that no zombies spawn there, it doesnt automatically clear out existing zombies and it doesnt prevent them from walking into the zone. Link to comment
solidsnake Posted March 30, 2011 Share Posted March 30, 2011 hi slothman ... sorry to tell you that but your scrips i think its not compitable with linux mta server it cause crash after random time but works well with windows mta server i asked many ppl in irc they had same problem with your script in linux also you can check what error appear in this topic : viewtopic.php?f=106&t=32557 Link to comment
solidsnake Posted March 30, 2011 Share Posted March 30, 2011 i almost forgot i remmbered it now that your script cause ppl kicked by "ac #2" (anti cheat that built in with MTA) i test that on 1.0.4 latest version released on nightly site before 1.0.5 released I havn't test that on 1.0.5 if it kicks or not but still crashes the server Link to comment
Castillo Posted March 30, 2011 Share Posted March 30, 2011 Works fine here, but, i'm using Windows as Os for the server. I don't get kicked anymore when they hit me, maybe 1.0.5 solved that. Link to comment
Slothman Posted March 31, 2011 Author Share Posted March 31, 2011 most of the ac kicks are due to conflicting scripts, like another script preventing or altering damage to players. when the zombies attack. Link to comment
AGENT_STEELMEAT Posted March 31, 2011 Share Posted March 31, 2011 If you use my safezones resource (or any other resource that calls cancelEvent() when a player takes damage, the anticheat will kick the player. The only way around this is to set up a no-zombie-spawn area (in slothman's resource) and map some barriers around said area (so they can't walk in). That, are I suppose I could mod my resource to destroy any peds that walk into a safezone with "zombie" in their element data (right?). Link to comment
solidsnake Posted March 31, 2011 Share Posted March 31, 2011 maybe ac kicks solved in 1.0.5 but mta linux still crash with this script Link to comment
Crash Posted April 5, 2011 Share Posted April 5, 2011 Can somebody help me fix this error? ERROR: zombies\zombie_server.lua:225: call: failed to call 'scoreboard:scoreboardAddColumn' Link to comment
Castillo Posted April 5, 2011 Share Posted April 5, 2011 Do you have the resource named "scoreboard"? Link to comment
NotAvailable Posted April 6, 2011 Share Posted April 6, 2011 Download dxscoreboard and replace: scoreboard with: dxscoreboard then it should work. Like this: call(getResourceFromName("dxscoreboard"), "scoreboardAddColumn", "Zombie kills") --ADDS TO SCOREBOARD Link to comment
Slothman Posted April 7, 2011 Author Share Posted April 7, 2011 people are looking into the linux crashing thing, something of that nature is beyond my abiility to help with. Link to comment
NotAvailable Posted April 9, 2011 Share Posted April 9, 2011 Thanks BTW Remove in the Zombies meta file: <include>scoreboard</include> Or something familiar looking like that. EDIT: Or you could change scoreboard to dxscoreboard Link to comment
Castillo Posted April 10, 2011 Share Posted April 10, 2011 Jesseunit, do you mean this? <include resource="scoreboard" /> Link to comment
NotAvailable Posted April 10, 2011 Share Posted April 10, 2011 Jesseunit, do you mean this? <include resource="scoreboard" /> Yeh. Link to comment
Crash Posted April 15, 2011 Share Posted April 15, 2011 people are looking into the linux crashing thing, something of that nature is beyond my abiility to help with. I'm running my server on linux for about 2 weeks, and my server didn't crash once. And how can I save zombie kills? Link to comment
Castillo Posted April 15, 2011 Share Posted April 15, 2011 You can easily make an script to save them on account data. functions for that: getPlayerAccount getAccountData setAccountData events: onZombieWasted Link to comment
mafiapanda Posted May 22, 2011 Share Posted May 22, 2011 Sorry for bumping this, but is there any way you can change the health of the zombies? I think the health is too high, i looked trough the code but i couldn't find anything. I'll be really happy for an answer. Link to comment
karlis Posted May 22, 2011 Share Posted May 22, 2011 thats ped health, not zombie use setElementHealth Link to comment
mafiapanda Posted May 22, 2011 Share Posted May 22, 2011 thats ped health, not zombieuse setElementHealth Can you describe a bit more how to do it? Link to comment
CowTurbo Posted May 22, 2011 Share Posted May 22, 2011 if you have notepad++ , then use search function for all files, and search for "setElementHealth" , it will show u the files down the screen, look them and set the zombies health which u want, i hope this going to work. Link to comment
mafiapanda Posted May 22, 2011 Share Posted May 22, 2011 if you have notepad++ , then use search function for all files, and search for "setElementHealth" , it will show u the files down the screen, look them and set the zombies health which u want, i hope this going to work. I found it and changed it to "1" but nothing changes ingame. Link to comment
meshictoe0 Posted May 22, 2011 Share Posted May 22, 2011 Hey i've got a problem. It happens everytime i restart the resource(Cause zombies dont work: I searched for the answer in debugscript (3 ofc:D) and it said Error at line 217 "Attempt to compare boolean with number") /\ that line and found this : "if newZombieLimit > ZombieLimit then", Hope you know what is wrong with this:D Link to comment
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