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onVehicleMarkerHit


Zadara

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Posted

Hi there,

I am busy with a little script, but i got one problem, i wanna use a marker to attach a vehicle to a vehicle, i wanna have a callback that is that the vehicle the source is, so i go search on MTA wiki if there is a callback function for: onVehicleMarkerHit, but there is'nt, only onMarkerHit, and OnPlayerMarkerhit. :( How i can script this so simple has possible?

function enterVehicle ( player, seat, jacked ) 
    if ( getVehicleID ( source ) == 476 ) then 
        outputChatBox ("You are enter a Ruslter!.") 
        local x, y, z = getElementPosition( source ) 
        local rcbaron = createVehicle ( 464, x, y, z - 2 ) 
        attachElementToElement( rcbaron, source, 0, 0, -2 ) 
    end 
end 
addEventHandler ( "onVehicleEnter", getRootElement(), enterVehicle ) 

Thanks,

Posted
onMarkerHit. :D

It works with any element. Read the page. ;)

The problem is that by the onMarkerHit, the source the maker, but i don't want that the source the marker is, but that the source the vehicle is. How can i solv this?

Posted
onMarkerHit. :D

It works with any element. Read the page. ;)

The problem is that by the onMarkerHit, the source the maker, but i don't want that the source the marker is, but that the source the vehicle is. How can i solv this?

you've got the player that hit the marker, just check if he's in a vehicle and that he is driving it

:d::i::s::g::r::a::c::e:

norby89.png

Posted

I'm not sure whether or not it's actually accurate, but according to its wiki page, onMarkerHit does NOT work with generic elements, only with players. I recommend that you create a collision shape (colshape) that you hook up to events, and keep the marker only for "decoration".

Do NOT PM ME for help unless invited. - New MTA Script Editor

Scripting help "etiquette": understandable language, relevant code (ALL code if unsure), [Lua] tags, error messages with line numbers. Super simple stuff.

Posted

Thanks, one question: onVehicleRespawn, when a vehicle spawn just on the beginning, can i use the event also?

So when i start the gamemode, the vehicle spawn, can i use then onVehicleRespawn, for that to set something for the veicle? I don't see a OnVehicleSpawn, so i think this is possible... I can't try, my pc is a little bit broken,,, :?

Posted

Ok, forgot everything what i have say, i have now two questions.

Question 1:How can i attach something when its spawn, not respawn, just spawn when the gamemode start. There is a onVehicleRespawn, but not a onVehicleSpawn... That says wiki...

Question 2: When i attach a little rc vehicle to a normal plane, and i make a sharp bend with the normal airplane, the rc vehicle

just let loose. It's not attach anymore on the plane. Is this a bug or something? And is there a way to reslove this?

  • 10 years later...
Posted
On 28/4/2009 at 7:46, norby89 said:

tienes al jugador que golpeó el marcador, solo verifica si está en un vehículo y si lo está conduciendo

Cuales serian esos eventos?

-{E.L.T}-

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