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[REL] Quick Reload


Fenix1042

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Posted (edited)

Quick Reload

V2.0.1 Changelog:

- Bug fixes for certain weapons

V2.0 Changelog:

- Weapons no longer automatically reload at 0 ammo

- Weapons without clips no longer require reloads(e.g: shotgun)

- Reload will now fail/cancel if you fall while reloading

Special Thanks:

Talidan & MTA Team - for going to the trouble of adding the ammoInClip variable and continued work on MTA

50p - Advice, testing, ideas & general helpful guy

Description

Normally in GTA:SA you can only reload once your clip has ran out.

This script allows users to reload by pressing R at any time in the clip, then the player will see an animation and their weapon will be reloaded, then they can fire once again.

If they wish to bind another key they can do so by binding a key to /reload which also reloads their weapon.

Currently works on all weapons which use bullets.

For support / bug reporting reply on the forums thread.

Bug Reporting

If you find a bug please report it below by replying.

Download!

Click Here!

Enjoy!

Edited by Guest
Posted
Quick Reload

Description

Normally in GTA:SA you can only reload once your clip has ran out.

This script allows users to reload by pressing R at any time in the clip, then the player will see an animation and their weapon will be reloaded, then they can fire once again.

If they wish to bind another key they can do so by binding a key to /reload which also reloads their weapon.

Currently works on all weapons which use bullets.

For support / bug reporting reply on the forums thread.

Bug Reporting

If you find a bug please report it below by replying.

Download!

Click Here!

Enjoy!

Very nice work! I've been waiting for something like this for a while now...

Posted

Yeah, its a shame about the weapon switch reload.

That said, i've always wanted a setPlayerAmmoInClip. That way script could force how many bullets left in the clip so quick switching wont work.

Posted
Yeah, its a shame about the weapon switch reload.

That said, i've always wanted a setPlayerAmmoInClip. That way script could force how many bullets left in the clip so quick switching wont work.

Make it real then or at least give it a try :D

Posted
Yeah, its a shame about the weapon switch reload.

That said, i've always wanted a setPlayerAmmoInClip. That way script could force how many bullets left in the clip so quick switching wont work.

Make it real then or at least give it a try :D

Other stuff first.....

  • 2 weeks later...
Posted

It would be nice if this resource used a public setting (using the settings system) for the reload key. For gamemodes that already bind R for other functions, they could use the settings system to change the used key.

Posted
Quick Reload

V2.0.1 Changelog:

- Bug fixes for certain weapons

V2.0 Changelog:

- Weapons no longer automatically reload at 0 ammo

- Weapons without clips no longer require reloads(e.g: shotgun)

- Reload will now fail/cancel if you fall while reloading

Special Thanks:

Talidan & MTA Team - for going to the trouble of adding the ammoInClip variable and continued work on MTA

50p - Advice, testing, ideas & general helpful guy

Description

Normally in GTA:SA you can only reload once your clip has ran out.

This script allows users to reload by pressing R at any time in the clip, then the player will see an animation and their weapon will be reloaded, then they can fire once again.

If they wish to bind another key they can do so by binding a key to /reload which also reloads their weapon.

Currently works on all weapons which use bullets.

For support / bug reporting reply on the forums thread.

Bug Reporting

If you find a bug please report it below by replying.

Download!

Click Here!

Enjoy!

Don't works.

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