Fenix1042 Posted February 12, 2009 Share Posted February 12, 2009 (edited) Quick Reload V2.0.1 Changelog: - Bug fixes for certain weapons V2.0 Changelog: - Weapons no longer automatically reload at 0 ammo - Weapons without clips no longer require reloads(e.g: shotgun) - Reload will now fail/cancel if you fall while reloading Special Thanks: Talidan & MTA Team - for going to the trouble of adding the ammoInClip variable and continued work on MTA 50p - Advice, testing, ideas & general helpful guy Description Normally in GTA:SA you can only reload once your clip has ran out.This script allows users to reload by pressing R at any time in the clip, then the player will see an animation and their weapon will be reloaded, then they can fire once again. If they wish to bind another key they can do so by binding a key to /reload which also reloads their weapon. Currently works on all weapons which use bullets. For support / bug reporting reply on the forums thread. Bug Reporting If you find a bug please report it below by replying. Download! Click Here! Enjoy! Edited February 16, 2009 by Guest Link to comment
Scarface Posted February 12, 2009 Share Posted February 12, 2009 Quick ReloadDescription Normally in GTA:SA you can only reload once your clip has ran out.This script allows users to reload by pressing R at any time in the clip, then the player will see an animation and their weapon will be reloaded, then they can fire once again. If they wish to bind another key they can do so by binding a key to /reload which also reloads their weapon. Currently works on all weapons which use bullets. For support / bug reporting reply on the forums thread. Bug Reporting If you find a bug please report it below by replying. Download! Click Here! Enjoy! Very nice work! I've been waiting for something like this for a while now... Link to comment
Lordy Posted February 13, 2009 Share Posted February 13, 2009 However you can just change your weapon with the scroll and change back too and it's reloaded. But it's a nice idea tho.. Link to comment
darkdreamingdan Posted February 13, 2009 Share Posted February 13, 2009 Yeah, its a shame about the weapon switch reload. That said, i've always wanted a setPlayerAmmoInClip. That way script could force how many bullets left in the clip so quick switching wont work. Link to comment
50p Posted February 13, 2009 Share Posted February 13, 2009 Yeah, its a shame about the weapon switch reload.That said, i've always wanted a setPlayerAmmoInClip. That way script could force how many bullets left in the clip so quick switching wont work. Make it real then or at least give it a try Link to comment
Scarface Posted February 13, 2009 Share Posted February 13, 2009 Yeah, its a shame about the weapon switch reload.That said, i've always wanted a setPlayerAmmoInClip. That way script could force how many bullets left in the clip so quick switching wont work. Make it real then or at least give it a try Other stuff first..... Link to comment
darkdreamingdan Posted February 14, 2009 Share Posted February 14, 2009 http://development.mtasa.com/index.php? ... WeaponAmmo update your script! Just bear in mind its serverside so it wont be the fastest thing ever, but still! Link to comment
Fenix1042 Posted February 14, 2009 Author Share Posted February 14, 2009 Thanks alot Talidan! Working on an updated version now, and I'm glad to see my script influenced something within MTA itself Link to comment
Fenix1042 Posted February 16, 2009 Author Share Posted February 16, 2009 Released V2.0, original thread updated. Link to comment
Fenix1042 Posted February 16, 2009 Author Share Posted February 16, 2009 V2.0.1 Released Link to comment
darkdreamingdan Posted February 26, 2009 Share Posted February 26, 2009 It would be nice if this resource used a public setting (using the settings system) for the reload key. For gamemodes that already bind R for other functions, they could use the settings system to change the used key. Link to comment
Thehookerkiller01 Posted March 4, 2009 Share Posted March 4, 2009 Quick ReloadV2.0.1 Changelog: - Bug fixes for certain weapons V2.0 Changelog: - Weapons no longer automatically reload at 0 ammo - Weapons without clips no longer require reloads(e.g: shotgun) - Reload will now fail/cancel if you fall while reloading Special Thanks: Talidan & MTA Team - for going to the trouble of adding the ammoInClip variable and continued work on MTA 50p - Advice, testing, ideas & general helpful guy Description Normally in GTA:SA you can only reload once your clip has ran out.This script allows users to reload by pressing R at any time in the clip, then the player will see an animation and their weapon will be reloaded, then they can fire once again. If they wish to bind another key they can do so by binding a key to /reload which also reloads their weapon. Currently works on all weapons which use bullets. For support / bug reporting reply on the forums thread. Bug Reporting If you find a bug please report it below by replying. Download! Click Here! Enjoy! Don't works. Link to comment
Gamesnert Posted March 4, 2009 Share Posted March 4, 2009 A big chunk of text. Please don't quote posts that are just huge... Don't works. Because it's made for MTA 1.0... Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now