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plz help me scratch this itch


jkub

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Posted

ok This has been urking me for a long time now. I know there are real simple ways or alternate ways to tell what certain elements should do here is wat I mean

first = createMarker ( 0, 0, 0, "cylinder", 1, 0, 255, 0, 125, getRootElement() ) 
second = createMarker ( 0, 5, 0, "cylinder", 1, 0, 255, 0, 125, getRootElement() ) 
third = createMarker ( 0, 10, 0, "cylinder", 1, 0, 255, 0, 125, getRootElement() ) 
  
function park_Example ( ) 
    if source == first 
    local myCar = getPlayerOccupiedVehicle ( thePlayer ) 
        setVehicleEngineState ( myCar, false ) 
end 
  
addEventHandler ( "onMarkerHit", getRootElement(), park_Example ) 

so u see i got 3 markers right...

where it says if source == first i would rather want the "source" or what the function is triggered by to be all three of these markers.

since I dont know how to do that here is wat i end up doing and it either dont work or is messy

I end up just duplicating the function code and pasting it below but just changing the if source == part to another marker

ive already tryed doing this

if source == first or second or third 

or ive tryed defining all three of them as one before by doing somthing like this

allMarkers = ( first, second, third )

I have no idea lol

my methods that i came up with dont work lol plz help?

Posted

Well firstly, if this code is ripped straight from your resource then it wont load as you have missed out an 'end' for the if statement

secondly use

if source == first or source == second or source == third  

Hope this helps

Posted

I guess this is just an example piece of code. :P

secondly use
if source == first or source == second or source == third  

You also forgot the the then.

if source == first or source == second or source == third then  

Posted
And there's no "end" for "if" after setVehicleEngineState.
Well firstly, if this code is ripped straight from your resource then it wont load as you have missed out an 'end' for the if statement

Was already mentioned. ;)

Posted

k thx for that.. but next i got another problem that is related to the same script...

I made a marker and used the "onMarkerHit" eventHandler... but the function it is tied too is triggered when u hit the marker in a vehicle or on foot... I want it only to work when ur in a vehicle>>> how would I do that?

Posted
k thx for that.. but next i got another problem that is related to the same script...

I made a marker and used the "onMarkerHit" eventHandler... but the function it is tied too is triggered when u hit the marker in a vehicle or on foot... I want it only to work when ur in a vehicle>>> how would I do that?

Using your code I would do...

  
first = createMarker ( 0, 0, 0, "cylinder", 1, 0, 255, 0, 125, getRootElement() ) 
second = createMarker ( 0, 5, 0, "cylinder", 1, 0, 255, 0, 125, getRootElement() ) 
third = createMarker ( 0, 10, 0, "cylinder", 1, 0, 255, 0, 125, getRootElement() ) 
  
function park_Example ( hitPlayer, matchingDimension ) 
    if source == first or source == second or source == third then 
        local myCar = getPlayerOccupiedVehicle ( hitPlayer ) 
        if myCar then 
            setVehicleEngineState ( myCar, false ) 
        end 
    end 
end 
  
addEventHandler ( "onMarkerHit", getRootElement(), park_Example ) 

Hope this helps, silverfang

Posted

now that we got that out of the way what about if instead activated by a vehicle but activated by a specific vehicle created within the script like

exCar = createVehicle ( 420, 0, 0, 0, 0, 0, 0 ) 

how would i make it to where it is activated by only that car?

Posted

k thx!!!

but I got a simple repair script that charges 1000 for a vehicle repair... I am trying to use 3 if statements

1 if he has enough money repair.. if not output a message.. I did that correctly

2 if source is the marker Ive did that correctly

3 if the cars health is already 1000 (mint) then I want to output a message and end the function there but instead it does not say anything and takes the money and repairs anyway????

is there any layout of if or should i use else if or what??

function repair ( thePlayer ) 
local car = getPlayerOccupiedVehicle ( thePlayer ) 
local wallet = getPlayerMoney ( thePlayer ) 
local hp = getElementHealth ( car ) 
    if source == repairMarker then 
        if ( wallet < 1000 ) then 
            if hp == 1000 then 
            outputChatBox ( "right" ) 
            end 
        outputChatBox ( "You cannot afford to fix your car", thePlayer, 255, 0, 0 ) 
        else 
        fixVehicle ( car ) 
        takePlayerMoney ( thePlayer, 1000 ) 
        end 
    else return end 
end 

Posted

Look closely at your code. You will see that the "your car is at 1000hp" message ("right") is inside the "if wallet < 1000". Therefore, the message will only appear if your car is healthy and you have too little money to do a repair.

So, you want to do it like this:

if hp == 1000 then 
    outputChatBox("Your car is already in good shape", player) 
elseif wallet < 1000 then 
    outputChatBox("You don't have enough money", player) 
else 
    -- repair car with fixVehicle and takePlayerMoney 
end 

A few extra remarks:

- Don't forget the player argument for outputChatBox. Without it, *all* players on the server will see the message.

- Take better care of your code formatting, specifically indentation. The way you have it now it's pretty messy and not very readable. :)

Posted

I am making a gui to go along with a script because outputting useful information to the chatbox all the time looks shitty

so i got a basic gui window now and I can not make it visible... when i try it gives this in debug

attempt to call global 'guiCreateWindow' (a nil value)

  
function gui ( thePlayer ) 
  
    myWindow = guiCreateWindow ( 90, 175, 244, 228, "Wanted List", false ) 
        guiSetVisible ( myWindow, true ) 
end 
  
addCommandHandler ( "show", gui ) 

Posted
... when i try it gives this in debug

attempt to call global 'guiCreateWindow' (a nil value)

This function is client side only. Maybe you tried to call it in a server script?

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