Zeta Posted November 30, 2008 Share Posted November 30, 2008 Smiler_16 has got the Game and has kindly posted us some info we have all all been eagerly waiting to know Be sure to check out http://www.gtaforums.com/index.php?show ... 78269&st=0 Heres is the list in the File known as: 'Files.txt': common\data\action_table.csv common\data\action_table.xls common\data\action_table_backup.csv common\data\ambient.dat common\data\animgrp.dat common\data\animviewer.dat common\data\animviewer_images.txt common\data\ar_stats.dat common\data\carcols.dat common\data\cargrp.dat common\data\carmods.dat common\data\cj_gta.dat common\data\cj_images.txt common\data\clothes.dat common\data\credits.dat common\data\credits_360.dat common\data\credits_ps3.dat common\data\default.dat common\data\default.ide common\data\femaleplayersettings.dat common\data\fonts.dat common\data\frontend.dat common\data\frontend_360.dat common\data\frontend_menus.xml common\data\frontend_pc.dat common\data\frontend_ps3.dat common\data\furnitur.dat common\data\gta.dat common\data\gtarainemitter.xml common\data\gtarainrender.xml common\data\gtastormemitter.xml common\data\gtastormrender.xml common\data\gtxd.ide common\data\handling.dat common\data\hud.dat common\data\hudcolor.dat common\data\images.txt common\data\info.zon common\data\introloc.csv common\data\introspline.csv common\data\leaderboards_data.xml common\data\loadingscreens_360.dat common\data\loadingscreens_ingame_360.dat common\data\loadingscreens_ingame_pc.dat common\data\loadingscreens_ingame_ps3.dat common\data\loadingscreens_pc.dat common\data\loadingscreens_ps3.dat common\data\main.sc common\data\maleplayersettings.dat common\data\map.zon common\data\melee.dat common\data\meleeanims.dat common\data\moveblend.dat common\data\nav.dat common\data\navprecalc.dat common\data\networktest.dat common\data\numplate.dat common\data\object.dat common\data\old_anim_action_table.xls common\data\ped.dat common\data\pedgrp.dat common\data\pedpersonality.dat common\data\pedpopulation.dat common\data\pedprops.dat common\data\peds.ide common\data\pedvariations.dat common\data\plants.dat common\data\playersettingslights.dat common\data\polydensity.dat common\data\popcycle.dat common\data\popcycle.datnew common\data\precincts.dat common\data\radiohud.dat common\data\radiologo.dat common\data\relationships.dat common\data\scenarios.dat common\data\scrollbars.dat common\data\shockingevents.dat common\data\shorelines.dat common\data\songlist.csv common\data\statdisp.dat common\data\stockshake.txt common\data\taskparams.txt common\data\thrownweaponinfo.xml common\data\traincamnodes.txt common\data\txdcut.ide common\data\vehicleextras.dat common\data\vehicles.ide common\data\vehoff.csv common\data\version.txt common\data\visualsettings.dat common\data\visualsettings.xls common\data\water.dat common\data\weaponinfo.xml common\data\worldblanket.dat common\data\cdimages\carrec.img common\data\cdimages\navgen_script.img common\data\cdimages\script.img common\data\cdimages\script_network.img common\data\controls\default0.cfg common\data\controls\default1.cfg common\data\controls\default2.cfg common\data\decision\cop.ped common\data\decision\fireman.ped common\data\decision\gangmbr.ped common\data\decision\gp_justfollow.ped common\data\decision\gp_norm.ped common\data\decision\m_empty.ped common\data\decision\m_norm.ped common\data\decision\m_plyr.ped common\data\decision\m_tough.ped common\data\decision\m_weak.ped common\data\decision\r_norm.ped common\data\decision\combat\cop_nrm.cmb common\data\decision\combat\cop_wl1.cmb common\data\decision\combat\cop_wl2.cmb common\data\decision\combat\cop_wl3.cmb common\data\decision\combat\coward.cmb common\data\decision\combat\empty.cmb common\data\decision\combat\gp_cr.cmb common\data\decision\combat\gp_hide.cmb common\data\decision\combat\gp_no.cmb common\data\decision\combat\gp_pr.cmb common\data\decision\combat\m_boss.cmb common\data\decision\combat\m_coward.cmb common\data\decision\combat\m_cr_de.cmb common\data\decision\combat\m_cr_fi.cmb common\data\decision\combat\m_cr_no.cmb common\data\decision\combat\m_empty.cmb common\data\decision\combat\m_hide.cmb common\data\decision\combat\m_no_de.cmb common\data\decision\combat\m_no_df.cmb common\data\decision\combat\m_no_fi.cmb common\data\decision\combat\m_no_no.cmb common\data\decision\combat\m_pr_de.cmb common\data\decision\combat\m_pr_fi.cmb common\data\decision\combat\m_pr_no.cmb common\data\decision\combat\template.cmb common\data\effects\bloodfx.dat common\data\effects\entityfx.dat common\data\effects\explosionfx.dat common\data\effects\materialfx.dat common\data\effects\pedfx.dat common\data\effects\vehiclefx.dat common\data\effects\weaponfx.dat common\data\maps\ambient.ipl common\data\maps\cull.ipl common\data\maps\occlu.ipl common\data\maps\paths.ipl common\data\maps\paths2.ipl common\data\maps\paths3.ipl common\data\maps\paths4.ipl common\data\maps\scenarios.ipl common\data\maps\scenarios2.ipl common\data\maps\worldlights.ipl common\data\maps\worldparticles.ipl common\data\materials\materials.dat common\data\materials\mtl_convert.txt common\data\materials\procedural.dat common\data\paths\cablecar_northern.dat common\data\paths\cablecar_southern.dat common\data\streaming\intro.srl pc\stream.ini pc\data\filelist.pak pc\data\gta4pc.png pc\data\gta_cache.dat pc\data\radiohud.dat pc\data\timecyc.dat pc\data\timecyclemodifiers.dat pc\data\timecyclemodifiers2.dat pc\data\timecyclemodifiers3.dat pc\data\timecyclemodifiers4.dat pc\data\effects\gtarainemitter.xml pc\data\effects\gtarainrender.xml pc\data\effects\gtastormemitter.xml pc\data\effects\gtastormrender.xml pc\data\effects\gta_core.wpfl pc\data\effects\gta_entity.wpfl pc\data\effects\gta_script.wpfl pc\data\naturalmotion\fred.art pc\data\naturalmotion\fred.html pc\data\naturalmotion\wilma.art pc\data\naturalmotion\wilma.html pc\data\paths\distantlights.dat files.txt Someone said that you cant modify your cars in the Console version... Well I think that R* have supplied the modders with the required file if they wish to create a car which you can modify! Here is the CarMods.dat files details: # # filename: carmods.dat # # description: List of cars and the mods that can be added to these cars # link #bntl_b_ov, bntr_b_ov end mods #admiral, nto_b_l, nto_b_s, nto_b_tw end wheel #0, wheel_gn1, wheel_gn2, wheel_gn3, wheel_gn4, wheel_gn5, wheel_sr3, wheel_sr4, wheel_lr3, wheel_lr4, wheel_or1 #1, wheel_sr1, wheel_sr2, wheel_sr3, wheel_sr4, wheel_sr5, wheel_sr6, wheel_lr1, wheel_lr2, wheel_gn1, wheel_gn2 #2, wheel_lr1, wheel_lr2, wheel_lr3, wheel_lr4, wheel_lr5, wheel_sr1, wheel_sr2, wheel_gn4, wheel_gn5 end Link to comment
0 Towncivilian Posted November 30, 2008 Share Posted November 30, 2008 Looks like R* is still using the crappy SCM format for the main game script and mission scripts (main.sc file). Link to comment
0 Zeta Posted November 30, 2008 Author Share Posted November 30, 2008 I see, I dont know much about modding just thought this info would be useful to people intrested as asked in the MTAIV thread, Be sure to read thru that forum thread as he is posting other stuff that was just info found on page 1 and 2. Link to comment
0 trx Posted December 4, 2008 Share Posted December 4, 2008 Looks like R* is still using the crappy SCM format for the main game script and mission scripts (main.sc file). Opening the main.sc file in notepad shows around 250 lines of code. I'm quite certain that is not the scm we know. And the script folder is empty *shrug*. Link to comment
0 Towncivilian Posted December 4, 2008 Share Posted December 4, 2008 Looks like R* is still using the crappy SCM format for the main game script and mission scripts (main.sc file). Opening the main.sc file in notepad shows around 250 lines of code. I'm quite certain that is not the scm we know. And the script folder is empty *shrug*. Well, I was just guessing. After all, VC does have a main.sc file. It's certainly not SCM though, it seems to be some debug or test script. I was confused thinking that .sc was SCM since the file extensions are similar enough. I'm curious to see what format the scripting is in, however. Link to comment
0 Zeta Posted December 4, 2008 Author Share Posted December 4, 2008 I have the retail version so if anyone needs to know what's inside certain files let me know and I will grab the info.... Game runs fine for me but alot of people are having issues atm, Plus there is no Dedicated servers which is abit of a disappointment but the game is great, Few bugs and Glitches I hope get ironed out and some code fixed for those that are having problems R* says they are working on a patch... Link to comment
0 Towncivilian Posted December 8, 2008 Share Posted December 8, 2008 It seems that the main.sc file from GTA4 is the same as the one in VC. Link to comment
0 capitone Posted December 8, 2008 Share Posted December 8, 2008 I see, I dont know much about modding just thought this info would be useful to people intrested as asked in the MTAIV thread, Be sure to read thru that forum thread as he is posting other stuff that was just info found on page 1 and 2. i have gta4 onto my xbox360 and still i think gta san andreas online is funnier...... i wonder how many players will be allowed to play in the same server on GTA4 on PC.... Because even 16 players on console seems to me boring ( and i played a lot GTA4 online ) Link to comment
0 Winky Posted December 9, 2008 Share Posted December 9, 2008 I see, I dont know much about modding just thought this info would be useful to people intrested as asked in the MTAIV thread, Be sure to read thru that forum thread as he is posting other stuff that was just info found on page 1 and 2. i have gta4 onto my xbox360 and still i think gta san andreas online is funnier...... i wonder how many players will be allowed to play in the same server on GTA4 on PC.... Because even 16 players on console seems to me boring ( and i played a lot GTA4 online ) On the pc version they raised the players to 32. Link to comment
Question
Zeta
Smiler_16 has got the Game and has kindly posted us some info we have all all been eagerly waiting to know
Be sure to check out http://www.gtaforums.com/index.php?show ... 78269&st=0
Heres is the list in the File known as: 'Files.txt':
common\data\action_table.csv
common\data\action_table.xls
common\data\action_table_backup.csv
common\data\ambient.dat
common\data\animgrp.dat
common\data\animviewer.dat
common\data\animviewer_images.txt
common\data\ar_stats.dat
common\data\carcols.dat
common\data\cargrp.dat
common\data\carmods.dat
common\data\cj_gta.dat
common\data\cj_images.txt
common\data\clothes.dat
common\data\credits.dat
common\data\credits_360.dat
common\data\credits_ps3.dat
common\data\default.dat
common\data\default.ide
common\data\femaleplayersettings.dat
common\data\fonts.dat
common\data\frontend.dat
common\data\frontend_360.dat
common\data\frontend_menus.xml
common\data\frontend_pc.dat
common\data\frontend_ps3.dat
common\data\furnitur.dat
common\data\gta.dat
common\data\gtarainemitter.xml
common\data\gtarainrender.xml
common\data\gtastormemitter.xml
common\data\gtastormrender.xml
common\data\gtxd.ide
common\data\handling.dat
common\data\hud.dat
common\data\hudcolor.dat
common\data\images.txt
common\data\info.zon
common\data\introloc.csv
common\data\introspline.csv
common\data\leaderboards_data.xml
common\data\loadingscreens_360.dat
common\data\loadingscreens_ingame_360.dat
common\data\loadingscreens_ingame_pc.dat
common\data\loadingscreens_ingame_ps3.dat
common\data\loadingscreens_pc.dat
common\data\loadingscreens_ps3.dat
common\data\main.sc
common\data\maleplayersettings.dat
common\data\map.zon
common\data\melee.dat
common\data\meleeanims.dat
common\data\moveblend.dat
common\data\nav.dat
common\data\navprecalc.dat
common\data\networktest.dat
common\data\numplate.dat
common\data\object.dat
common\data\old_anim_action_table.xls
common\data\ped.dat
common\data\pedgrp.dat
common\data\pedpersonality.dat
common\data\pedpopulation.dat
common\data\pedprops.dat
common\data\peds.ide
common\data\pedvariations.dat
common\data\plants.dat
common\data\playersettingslights.dat
common\data\polydensity.dat
common\data\popcycle.dat
common\data\popcycle.datnew
common\data\precincts.dat
common\data\radiohud.dat
common\data\radiologo.dat
common\data\relationships.dat
common\data\scenarios.dat
common\data\scrollbars.dat
common\data\shockingevents.dat
common\data\shorelines.dat
common\data\songlist.csv
common\data\statdisp.dat
common\data\stockshake.txt
common\data\taskparams.txt
common\data\thrownweaponinfo.xml
common\data\traincamnodes.txt
common\data\txdcut.ide
common\data\vehicleextras.dat
common\data\vehicles.ide
common\data\vehoff.csv
common\data\version.txt
common\data\visualsettings.dat
common\data\visualsettings.xls
common\data\water.dat
common\data\weaponinfo.xml
common\data\worldblanket.dat
common\data\cdimages\carrec.img
common\data\cdimages\navgen_script.img
common\data\cdimages\script.img
common\data\cdimages\script_network.img
common\data\controls\default0.cfg
common\data\controls\default1.cfg
common\data\controls\default2.cfg
common\data\decision\cop.ped
common\data\decision\fireman.ped
common\data\decision\gangmbr.ped
common\data\decision\gp_justfollow.ped
common\data\decision\gp_norm.ped
common\data\decision\m_empty.ped
common\data\decision\m_norm.ped
common\data\decision\m_plyr.ped
common\data\decision\m_tough.ped
common\data\decision\m_weak.ped
common\data\decision\r_norm.ped
common\data\decision\combat\cop_nrm.cmb
common\data\decision\combat\cop_wl1.cmb
common\data\decision\combat\cop_wl2.cmb
common\data\decision\combat\cop_wl3.cmb
common\data\decision\combat\coward.cmb
common\data\decision\combat\empty.cmb
common\data\decision\combat\gp_cr.cmb
common\data\decision\combat\gp_hide.cmb
common\data\decision\combat\gp_no.cmb
common\data\decision\combat\gp_pr.cmb
common\data\decision\combat\m_boss.cmb
common\data\decision\combat\m_coward.cmb
common\data\decision\combat\m_cr_de.cmb
common\data\decision\combat\m_cr_fi.cmb
common\data\decision\combat\m_cr_no.cmb
common\data\decision\combat\m_empty.cmb
common\data\decision\combat\m_hide.cmb
common\data\decision\combat\m_no_de.cmb
common\data\decision\combat\m_no_df.cmb
common\data\decision\combat\m_no_fi.cmb
common\data\decision\combat\m_no_no.cmb
common\data\decision\combat\m_pr_de.cmb
common\data\decision\combat\m_pr_fi.cmb
common\data\decision\combat\m_pr_no.cmb
common\data\decision\combat\template.cmb
common\data\effects\bloodfx.dat
common\data\effects\entityfx.dat
common\data\effects\explosionfx.dat
common\data\effects\materialfx.dat
common\data\effects\pedfx.dat
common\data\effects\vehiclefx.dat
common\data\effects\weaponfx.dat
common\data\maps\ambient.ipl
common\data\maps\cull.ipl
common\data\maps\occlu.ipl
common\data\maps\paths.ipl
common\data\maps\paths2.ipl
common\data\maps\paths3.ipl
common\data\maps\paths4.ipl
common\data\maps\scenarios.ipl
common\data\maps\scenarios2.ipl
common\data\maps\worldlights.ipl
common\data\maps\worldparticles.ipl
common\data\materials\materials.dat
common\data\materials\mtl_convert.txt
common\data\materials\procedural.dat
common\data\paths\cablecar_northern.dat
common\data\paths\cablecar_southern.dat
common\data\streaming\intro.srl
pc\stream.ini
pc\data\filelist.pak
pc\data\gta4pc.png
pc\data\gta_cache.dat
pc\data\radiohud.dat
pc\data\timecyc.dat
pc\data\timecyclemodifiers.dat
pc\data\timecyclemodifiers2.dat
pc\data\timecyclemodifiers3.dat
pc\data\timecyclemodifiers4.dat
pc\data\effects\gtarainemitter.xml
pc\data\effects\gtarainrender.xml
pc\data\effects\gtastormemitter.xml
pc\data\effects\gtastormrender.xml
pc\data\effects\gta_core.wpfl
pc\data\effects\gta_entity.wpfl
pc\data\effects\gta_script.wpfl
pc\data\naturalmotion\fred.art
pc\data\naturalmotion\fred.html
pc\data\naturalmotion\wilma.art
pc\data\naturalmotion\wilma.html
pc\data\paths\distantlights.dat
files.txt
Someone said that you cant modify your cars in the Console version...
Well I think that R* have supplied the modders with the required file if they wish to create a car which you can modify!
Here is the CarMods.dat files details:
#
# filename: carmods.dat
#
# description: List of cars and the mods that can be added to these cars
#
link
#bntl_b_ov, bntr_b_ov
end
mods
#admiral, nto_b_l, nto_b_s, nto_b_tw
end
wheel
#0, wheel_gn1, wheel_gn2, wheel_gn3, wheel_gn4, wheel_gn5, wheel_sr3, wheel_sr4, wheel_lr3, wheel_lr4, wheel_or1
#1, wheel_sr1, wheel_sr2, wheel_sr3, wheel_sr4, wheel_sr5, wheel_sr6, wheel_lr1, wheel_lr2, wheel_gn1, wheel_gn2
#2, wheel_lr1, wheel_lr2, wheel_lr3, wheel_lr4, wheel_lr5, wheel_sr1, wheel_sr2, wheel_gn4, wheel_gn5
end
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