MasterTobi Posted November 22, 2008 Posted November 22, 2008 Hey, if i use the getaccountdata and setaccountdata from wiki then i go on my server an use /register and /login they create my account to account.acl. close Mta. Then i edit account.acl piraterpg.money=100 save it Open Mta and login to my server /login the money is always still 0 i dont no why can you help me? or it gives a resource where create accounts whit data, /login, /register ? THX p.s.my English is bad
robhol Posted November 22, 2008 Posted November 22, 2008 /login and /register are already there. For account data, you can't modify it while the server is running.
MasterTobi Posted November 22, 2008 Author Posted November 22, 2008 yes i know i closed the server always then i edit account.acl
DakiLLa Posted November 22, 2008 Posted November 22, 2008 For account data, you can't modify it while the server is running. but you can make a check, if account of any player is not guest, and then do what you want to do with accounts. something like this: save player money when he leaves a server. And it's work great for me i dont have any problems with deleting accounts. And dont use names of keys like "rpg.money" it deletes accounts too. I dont know why, so, use usual names of keys, like in my example. local account = getClientAccount ( source ) local guest = isGuestAccount ( account ) if ( guest ) then outputDebugString ( "*" ..getClientName ( source ).. " has left server with guest account." ) else --Money local money = getPlayerMoney ( source ) if ( money ) then setAccountData ( account, "money", money ) outputDebugString ( "*" ..getClientName ( source ).. " has left server. Saving his data..OK!" ) end end
MasterTobi Posted November 22, 2008 Author Posted November 22, 2008 hmhmhmhmhmhm i changed it now, but if I log in he does not take over it from that account.acl function onPlayerQuit ( ) -- when a player leaves, store his current money amount in his account data local playeraccount = getClientAccount ( source ) if ( playeraccount ) then local playermoney = getPlayerMoney ( source ) setAccountData ( playeraccount, "money", playermoney ) end end function onPlayerJoin ( ) -- when a player joins, retrieve his money amount from his account data and set it local playeraccount = getClientAccount ( source ) if ( playeraccount ) then local playermoney = getAccountData ( playeraccount, "money" ) if ( playermoney ) then setPlayerMoney ( source, playermoney ) end end end addEventHandler ( "onPlayerQuit", getRootElement ( ), onPlayerQuit ) addEventHandler ( "onPlayerJoin", getRootElement ( ), onPlayerJoin ) this does not function someone can help me
eXo|Flobu Posted November 23, 2008 Posted November 23, 2008 the money must set when a player login not when he join function onPlayerQuit ( ) -- when a player leaves, store his current money amount in his account data local playeraccount = getClientAccount ( source ) -- check if the account is a guest account or not if not isGuestAccount( playeraccount ) then local playermoney = getPlayerMoney ( source ) local suc = setAccountData ( playeraccount, "money", playermoney ) end end addEventHandler ( "onPlayerQuit", getRootElement ( ), onPlayerQuit ) function onPlayerLogin ( ) -- when a player login, retrieve his money amount from his account data and set it local playeraccount = getClientAccount ( source ) if ( playeraccount ) then local playermoney = getAccountData ( playeraccount, "money" ) if ( playermoney ) then setPlayerMoney ( source, playermoney ) end end end addEventHandler ( "onClientLogin", getRootElement ( ), onPlayerLogin )
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