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Crashes - isolating the cause?


robhol

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Posted (edited)

My server San Fierro Deathmatch has a little problem: it crashes some times. It's not too frequent, (1-2/24h) but one crash is one too many, and it disrupts gameplay (duh) and scripts. (duh again)

It runs on Linux (Ubuntu or debian, not sure)

There are no dumps to be found, no "pipe" log files, nothing weird in server.log, prior to the crashes.

Since the server is public and has a lot of resources, disabling and re-enabling individual resources is not an option, it would take too long and make the server unusable in the meantime.

Edited by Guest

Do NOT PM ME for help unless invited. - New MTA Script Editor

Scripting help "etiquette": understandable language, relevant code (ALL code if unsure), [Lua] tags, error messages with line numbers. Super simple stuff.

Posted
It's not too frequent, but one crash is one too many.

If you can't take a single crash I recommend hosting an other game! MTA is really stable but crashes will always happen.

I can take a crash now and then, but they happen several times a day, and it's phucking annoying.

Not sure about the specs, nothing odd in the logs before the crash.

Do NOT PM ME for help unless invited. - New MTA Script Editor

Scripting help "etiquette": understandable language, relevant code (ALL code if unsure), [Lua] tags, error messages with line numbers. Super simple stuff.

Posted

My server runs remotely on linux (APM) and I don't have access to the console.

Do NOT PM ME for help unless invited. - New MTA Script Editor

Scripting help "etiquette": understandable language, relevant code (ALL code if unsure), [Lua] tags, error messages with line numbers. Super simple stuff.

Posted

Bump.

Do NOT PM ME for help unless invited. - New MTA Script Editor

Scripting help "etiquette": understandable language, relevant code (ALL code if unsure), [Lua] tags, error messages with line numbers. Super simple stuff.

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