=FAS=Shigawire Posted October 6, 2008 Share Posted October 6, 2008 Lol, I thought a little bit a bout new maps in our Server. CS Maps. Yeah, pretty nice Idea, but needs loong time to make. So, why not importing the Hl2 files? Now i have a dxf file, importet into 3ds max, exportet to dff. I joined server (replaced the Map Model with the Landmine gg). Placed the mine, and w00t. I find myself in a dark, grey soup. I saw a video by Johnline, called wipeout. His model got real collision details, when i try to attachamy dff to col, the game crashes. Anyways, did anybody try to import a CS map or something else into MTA? Link to comment
Ace_Gambit Posted October 6, 2008 Share Posted October 6, 2008 Try to export the collision file separately instead of appending it to the model file. Works for me. I did not import CS models to MTA but GT3 models. But it shouldn't make any difference once you export it from 3DS for example. Link to comment
=FAS=Shigawire Posted October 6, 2008 Author Share Posted October 6, 2008 Lol, thanks. n1 Link to comment
Dark Dragon Posted October 8, 2008 Share Posted October 8, 2008 you may also want to take a look at this https://mtasa.com/64.html Link to comment
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