=FAS=Shigawire Posted October 6, 2008 Posted October 6, 2008 Lol, I thought a little bit a bout new maps in our Server. CS Maps. Yeah, pretty nice Idea, but needs loong time to make. So, why not importing the Hl2 files? Now i have a dxf file, importet into 3ds max, exportet to dff. I joined server (replaced the Map Model with the Landmine gg). Placed the mine, and w00t. I find myself in a dark, grey soup. I saw a video by Johnline, called wipeout. His model got real collision details, when i try to attachamy dff to col, the game crashes. Anyways, did anybody try to import a CS map or something else into MTA? Hosting your MTA:SA server! http://gta-servers.net.
Ace_Gambit Posted October 6, 2008 Posted October 6, 2008 Try to export the collision file separately instead of appending it to the model file. Works for me. I did not import CS models to MTA but GT3 models. But it shouldn't make any difference once you export it from 3DS for example. Development blog Kings of San Andreas
=FAS=Shigawire Posted October 6, 2008 Author Posted October 6, 2008 Lol, thanks. n1 Hosting your MTA:SA server! http://gta-servers.net.
Dark Dragon Posted October 8, 2008 Posted October 8, 2008 you may also want to take a look at this https://mtasa.com/64.html Loads of fun for free! Also a lot of fun for free!
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