haybail Posted August 16, 2008 Posted August 16, 2008 Can you set a weapons delay in mta? I always thought you could, but I had a quick look for it under some of the functions and events relating to weapons and I couldn't find it. Do I have to make my own You know the one where you can set an ak to shoot like a deagle.
robhol Posted August 16, 2008 Posted August 16, 2008 You mean fire rate... I don't see anything about it in the wiki though. Do NOT PM ME for help unless invited. - New MTA Script Editor Scripting help "etiquette": understandable language, relevant code (ALL code if unsure), [Lua] tags, error messages with line numbers. Super simple stuff.
Winky Posted August 16, 2008 Posted August 16, 2008 With realdriveby resource you can: https://community.multitheftauto.com/index.html?p ... ails&id=57
haybail Posted August 16, 2008 Author Posted August 16, 2008 When you shoot at a player client side, is it possible to determine which body part you hit? Or does that only work onDamage? For use with OnClientPlayerWeaponFire.
50p Posted August 16, 2008 Posted August 16, 2008 Is there any parameter saying you can do so? It's only possible in onClientPlayerDamage. - MTA Script Editor - Ask your scripting questions properly, please. - 50p's public resources - Meta.xml - what is it for? How is it possible LOL
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