HouseMD Posted June 3, 2008 Posted June 3, 2008 i need to know a way to override the helicopter flight so as soon as u get the helicopter/go into the helicopter it's ready to fly, so you don't have to wait for the wings to go fast enough for you to take off... i looked at the vehicle commands, and didn't see anything i could use for it (the engine state change didn't work)
Mr.Hankey Posted June 4, 2008 Posted June 4, 2008 Just a guess but you could have a look at the race resource. I think it has to do something similar if you use a vehicle-change pickup that changes your vehicle to a helicopter.
HouseMD Posted June 4, 2008 Author Posted June 4, 2008 tried that.. all the race resource does is make the helicopter setPosition higher, which i have done and it doesn't work...
norby89 Posted June 4, 2008 Posted June 4, 2008 you can try to speed up the game up until the point the heli is ready to take off
HouseMD Posted June 4, 2008 Author Posted June 4, 2008 umm that would screw up the whole game wouldn't it? since when u speed up the game it speeds up for everyone therefore screwing up the game eg if driving you could kill urself because u drive too fast
HouseMD Posted June 4, 2008 Author Posted June 4, 2008 well i can try that... but wait, wouldn't everything increase also, eg if i was above water i would hit the water even faster
norby89 Posted June 4, 2008 Posted June 4, 2008 setVehicleFrozen can be used to freeze the heli in mid air
HouseMD Posted June 4, 2008 Author Posted June 4, 2008 if the vehicle change comes from a map, then its quite hard to know if its a heli or not... or i can just make my own getVehicleType command until dp3 comes out
norby89 Posted June 4, 2008 Posted June 4, 2008 well you can use getVehicleID for that, you only need to check if the ID corresponds to one of the heli IDs
50p Posted June 5, 2008 Posted June 5, 2008 You can also use setElementVelocity and just change Z velocity, that would "shoot" you out into space if set to heigh
Mr.Hankey Posted June 5, 2008 Posted June 5, 2008 http://development.mtasa.com/index.php? ... hicleModel have you tried this? I haven't tested it yet but i think it could work...
Ace_Gambit Posted June 5, 2008 Posted June 5, 2008 Here's an idea that I posted earlier in the wrong thread (must have been drunk or something ). When DP3 is out you can try to put a dummy ped inside the helicopter (maybe even hide it by setting alpha to 0) and remove it when you start entering (assuming the helicopter engine is turned on by putting a dummy ped inside).
Mr.Hankey Posted June 5, 2008 Posted June 5, 2008 Here's an idea that I posted earlier in the wrong thread (must have been drunk or something ). sry offtopic but lol i did exactly the same with the idea above and even in the same thread^^
HouseMD Posted June 5, 2008 Author Posted June 5, 2008 Tried all of them (before even posting this topic) nothing helps
eAi Posted June 7, 2008 Posted June 7, 2008 we should have a function for this soon - we used it in race...
HouseMD Posted June 8, 2008 Author Posted June 8, 2008 Well hopefully it will be out in DP3 and i didn't find any function in "Race"
50p Posted June 9, 2008 Posted June 9, 2008 In MTA:SA: Race not the race mod in DM. I think he means there was no function in Race (scripting). Well hopefully it will be out in DP3 and i didn't find any function in "Race" I think he means the function was used in the Race itself.
eAi Posted June 9, 2008 Posted June 9, 2008 setHelicopterRotorSpeed and getHelicopterRotorSpeed have now been added in DP3.
50p Posted June 10, 2008 Posted June 10, 2008 setHelicopterRotorSpeed and getHelicopterRotorSpeed have now been added in DP3. Cool! You've got control over every piece of GTA!
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