SDraw Posted August 9, 2013 Share Posted August 9, 2013 ERROR: Client (%username%) triggered serverside event guieditor:server_getImages, but event is not added serverside Uhm...Only this doesn't work... Link to comment
Mr.reLax Posted September 23, 2013 Share Posted September 23, 2013 When i start the resource, i only get the arrow, and nothing else... How to fix it? Link to comment
EstrategiaGTA Posted September 24, 2013 Share Posted September 24, 2013 Right click in your screen when you have the "arrow", and you can start. Link to comment
D3vZ Posted February 12, 2014 Share Posted February 12, 2014 How i add function with Gui Editor in game? Link to comment
Hell-Mate Posted March 2, 2014 Share Posted March 2, 2014 Dude, you know what ? you just saved over 30k ppl time ( ppl who downloaded the res ), its really a time save resource, i always use your Editor to make GUI. thanks dude Link to comment
Anubhav Posted March 2, 2014 Share Posted March 2, 2014 LOL. You are posting on every topic . Link to comment
Hell-Mate Posted March 2, 2014 Share Posted March 2, 2014 LOL. You are posting on every topic . its not spamming .. i just replying on the posts which i want to give my opinion, Not all like u said ^^ Link to comment
Castillo Posted March 2, 2014 Share Posted March 2, 2014 LOL. You are posting on every topic . Comments which ain't even bumping the topic isn't against the rules. Link to comment
Bean666 Posted May 31, 2014 Share Posted May 31, 2014 guys u know im nub in scripting i want to know how to like , i started the script and when i press f2 it shows up and if i press f2 again , it hides , i want to knw please . here is my code , what to add here? GUIEditor = { scrollpane = {}, window = {}, label = {}, memo = {} } addEventHandler("onClientResourceStart", resourceRoot, function() GUIEditor.window[1] = guiCreateWindow(200, 104, 394, 413, "Zombie Invasion Rules!", false) guiWindowSetSizable(GUIEditor.window[1], false) guiSetProperty(GUIEditor.window[1], "CaptionColour", "FF08DD03") GUIEditor.label[1] = guiCreateLabel(245, 198, 23, 20, "", false) GUIEditor.memo[1] = guiCreateMemo(232, 136, 346, 360, " The Zombie Invasion Rules\nRules:\n1.Seals,Civillians,Army,Cant Kill each other!\n\n2.Be Respectful\n\n3.Do Not Insult!\n\n4.Respect Staff / Players\n\n5.Do Not Spam!\n\n6.Do Not Say the *Noob* Word\n\n7.No Capslock!\n\n8.Do Not ask for money\n\n9.Do Not ask for Warp / Staff\n\n10.Do Not Advertise Other Servers / Websites.\n\nFor more Information Please go to:\nhttp://mtazombieinvasion.enjin.com/home\n\nAnd please don't forget to register.", false) GUIEditor.scrollpane[1] = guiCreateScrollPane(573, 206, 15, 223, false) end ) Link to comment
Castillo Posted May 31, 2014 Share Posted May 31, 2014 Post your problem here: viewforum.php?f=91 Link to comment
Bean666 Posted May 31, 2014 Share Posted May 31, 2014 how to attach the memo to the gui? Link to comment
TheCapn Posted July 6, 2014 Share Posted July 6, 2014 Hello guys, When I use GUIEDITOR, I can't load images, and I think there is a problem with ACL permissions. As I don't use ACL at all in my script, I don't know how to fix it. Thank you, Link to comment
xXMADEXx Posted July 7, 2014 Share Posted July 7, 2014 Hello guys, When I use GUIEDITOR, I can't load images, and I think there is a problem with ACL permissions. As I don't use ACL at all in my script, I don't know how to fix it. Thank you, Use the aclrequest command in console. Link to comment
Remp Posted December 20, 2014 Author Share Posted December 20, 2014 GUI Editor 3.1.1 update: - Added font size setting - Added a submenu to the code positioning that shows shortcuts for the presets - Added highlight colour to editable fields in the right click menus - Made the copy option automatically attach the new copy to the mouse (for element movement) - Added detach/attach options to re-parent elements - Added setting to autosize the code output window to the code content width - Added Maximise/Restore titlebar options to the output window - Added highlight to elements with default variables when the output window warning is clicked - Added copy titlebar button to property "current value" window - Reworked the help documentation window to be less rubbish - Made properties option skip to the relevant properties (rather than landing on the element selection pane) - Pressing enter when using the colour picker now auto-accepts the current colour - Selecting a new colour in the colour picker is now reflected immediately in the gui element (and reversed if not saved) - Text alignment options now immediately preview changes on the gui element when changed - Added absolute/relative toggle for DX items. These are a little experimental, and relative-positioned DX won't get loaded back into the editor properly if you try to do so. - Made image/font list request error messages a little clearer - Added "Fit Parent Width" and "Fit Parent Height" resizing option that changes the width or height to fill the parent element - Added "Resize (constrained)" resizing option that keeps the same width/height proportions while resizing - Added "Parent menu" option to window menu - Fixed some undo/redo errors with setting fonts - Fixed some bugs with the code positioning error detection - Fixed xml files being left open on the server - Fixed issue with preview in resolution window incorrectly positioning elements when partially off screen MTA Community link This release is a little larger than usual, as always please let me know of any bugs/errors that you get Link to comment
Castillo Posted December 20, 2014 Share Posted December 20, 2014 Great job! I noticed a bug so far: If you click "Outline" in a relative DX rectangle, it outputs it using absolute positions. Link to comment
Dealman Posted December 21, 2014 Share Posted December 21, 2014 How about outlining DX rectangles using DX lines instead? Currently you can not make a transparent outlined rectangle since there will be black ones behind it. Great to see that it's still being updated! Link to comment
Remp Posted December 21, 2014 Author Share Posted December 21, 2014 I noticed a bug so far: If you click "Outline" in a relative DX rectangle, it outputs it using absolute positions. Thanks, i will look into this. The relative DX stuff is only very basic at the moment, so no promises on a solution. How about outlining DX rectangles using DX lines instead? Currently you can not make a transparent outlined rectangle since there will be black ones behind it. This should be quite easy, i will add it to my todo list and see what i can do. Great to see that it's still being updated! 6 and a half years and counting! Link to comment
Dealman Posted December 22, 2014 Share Posted December 22, 2014 This should be quite easy, i will add it to my todo list and see what i can do. Aye, it's very easy, you already have some of the code for it here. Link to comment
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