d0c Posted January 22, 2008 Share Posted January 22, 2008 Hi, I'm experiencing severe graphical errors in MTA (Deathmatch and Race, all versions). Just take a look at the screenshot: Kinda hard to explain, it's like the game view is colorfully fading from normal view to a white screen randomly in-game, with just the HUD and MTA overlays staying intact. Please notice that the map is gone while the black mapview background is still visible, whereas the health/time/money HUD is perfectly intact. When dismissing a menu (like F9), the contents will quickly fade to white with fonts appearing blurry for a short time instead of just disappearing. Here are my observations: Seems to be dependant on view direction, pressing Q/E while in a car restores the normal view, while when releasing the key it immediatly fades white again In Race, this was perfectly reproducable and depended on the current position in the map, when driving over a certain point, the screen went white In addition to the screen distortion, collision detection seemed to get turned off, as I fell through the floor and drowned In Race, it happended esp. on custom-made maps, in DM I see no relation It only happens on my PC (config see below), not on my NB Window mode on or off has no influence No problems in single-player or SA*P This it not a crash, when the screen is restored I can continue playing normally Heres my system config, as I said, I've seen this error solely on this system: Windows XP x64 Intel Core2Duo 6400 ATI Radeon X1950XT 512MB 4GB RAM Latest ATI drivers, but it happended with many different versions I would appreciate any help on this, as it's really annoying to drown 10 times at the same spot until I finally manage to get over it by holding Q/E sideview . And please no comments like "Get rid of XP x64" or "Get a real graphics card", I have no similar issues in any other game so this error is definitely MTA-related. Link to comment
silent785 Posted January 22, 2008 Share Posted January 22, 2008 It's possible that MTA doesn't support Windows x64, I'm running on a Windows 32 one and it works good. Your videocard seems alright, I can only say that it's your OS. Have you tried it on another OS? Link to comment
d0c Posted January 22, 2008 Author Share Posted January 22, 2008 Yeah, I suspected XP x64 as well (noticed the bold?), but I didn't try 32bit yet as I didn't feel like repartitioning my harddrive. Perhaps I'll try when I find time for it. But I think it should be possible to fix this issue, I would gladly help on nailing it down Link to comment
kevuwk Posted January 23, 2008 Share Posted January 23, 2008 this usually happens when data gets set outside the limit of the gta limit, it happens in sa-mp aswell i believe Link to comment
SpZ Posted January 23, 2008 Share Posted January 23, 2008 it happens in sa-mp aswell i believe I can confirm that. Link to comment
Atti Posted January 30, 2008 Share Posted January 30, 2008 I get this everytime i enter a bike, dunno why. Link to comment
TmM_Automan Posted February 8, 2008 Share Posted February 8, 2008 I also get this error sometimes but its only happened on getting onto a pushbike Link to comment
tma Posted March 29, 2008 Share Posted March 29, 2008 I get this everytime i enter a bike, dunno why. Same. Has there been any progress on solving this ? I've tried a fresh install of GTA + MTA and it still always happens to me. I've made a quick to demonstrate.1. I use a sanchez to show it's all OK 2. I spawn a bmx and get on it - at this point the bike just starts moving on it's own 3. When the bike comes to rest I push forward and get the white-out - this is the first time I try to control the bike. This is on WindowsXP 32bit / nVidia 8800GTS and this is the dumb server code - as you can see there's nothing there to screw up the bike. addEventHandler("onPlayerJoin",getRootElement(), function() joinHandler(source) end ) addEventHandler("onPlayerWasted",getRootElement(), function() setTimer(joinHandler,5000,1,source) end ) function joinHandler(player) fadeCamera(player,true) spawnPlayer(player,math.random(10) * 3,math.random(10) * 3,5) end addCommandHandler('bmx', function(player,cmd) local x,y,z = getElementPosition(player) createVehicle(481,x+5,y,z+1) end ) addCommandHandler('mv', function(player,cmd,id) local x,y,z = getElementPosition(player) createVehicle(id,x+5,y,z+1) end ) Link to comment
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