Guest Posted January 6, 2007 Share Posted January 6, 2007 ###### Name: 'Untitled MTA:SA Server' Port: 22003 Mod: San Andreas : Race Mod 1.1.1 Max Players: 16 ###### Server successfully started on port 22003 Type 'quit' to shut the server down [23:55:21] Server log being saved to 'mtaserver.log' [23:55:22] All Seeing Eye listing enabled. Port 22126 (UDP) must be accessible from the internet [23:55:22] Querying game-monitor.com master server... [23:55:22] Connecting to update server... [23:55:23] WARNING: Updating anticheat definitions failed (404 - Not Found) Your definitions might be out of date. [23:55:23] WARNING: Loading 'anticheat.def' failed! Anti-cheat is disabled. [23:55:26] CLOSE: Server stopped! I started my server and this is the code.. I want to play only LAN server with 3 players (my family) is something wrong it that code. and where can i see the host/ip?? i know the port is 22003 but the ip/host??? Link to comment
BTH Posted January 6, 2007 Share Posted January 6, 2007 Start->Run->cmd->->ipconfig /all-> Link to comment
Jani Posted January 7, 2007 Share Posted January 7, 2007 Or just look at the network connection info box. Link to comment
Guest Posted January 7, 2007 Share Posted January 7, 2007 THANKS!!!!! IT WORKS WOOOHOOO! Link to comment
Guest Posted January 7, 2007 Share Posted January 7, 2007 But now i got another problem! How can i be admin on my own server this is my mtaserver.cfg # ServerName # Required: Yes # Purpose: Defines the name of the server # Format - ServerName ServerName FAmily # ServerPort # Required: Yes # Purpose: Defines the port for players to connect on # Format - ServerPort # Notes: # Must be a numerical value ServerPort 22003 # MaxPlayers # Required: Yes # Purpose: Defines the max players that can connect to the server # Format - MaxPlayers # Notes: # Must be a numerical value and must not go above 32 MaxPlayers 16 # ServerPassword # Required: No (Yes if server should be passworded) # Purpose: Defines the server password # Format - ServerPassword #ServerPassword mypassword # ASE # Required: No # Purpose: Defines whether the server should report to the All Seeing Eye (can be seen in the Server Browser) # Format - ASE # Notes: # Set to 1 to enable, anything else to disable ASE 1 # AdminServer # Required: No # Purpose: Defines whether the server should enable Remote Admin # Format - AdminServer <1> # Notes: # Set to 1 to enable, anything else to disable # REMEMBER TO CHANGE THE ADMIN PASSWORD! AdminServer 1 # AdminPort # Required: Yes (if AdminServer is enabled) # Purpose: Defines the port for Remote Admins to connect on # Format - AdminPort # Notes: # Must be a numerical value AdminPort 44003 # AdminPass # Required: Yes (if AdminServer is enabled) # Purpose: Defines the Remote Admin password # Format - AdminPass AdminPass kalastaja # AllowAdminShutdown # Required: No # Purpose: Defines whether the server can be shutdown from Remote Admin # Format - AllowAdminShutdown # Notes: # Set to 1 to enable, anything else to disable AllowAdminShutdown 0 # LogFile # Required: No # Purpose: Defines the file which the server log should be written to # Format - LogFile LogFile mtaserver.log # AntiCheatEnabled # Required: No (defaults to 1) # Purpose: Defines whether anticheat is enabled or not. # Format - AntiCheatEnabled <1> AntiCheatEnabled 1 # AutoUpdateAntiCheat # Required: No (defaults to 1) # Purpose: Defines whether the server should check Anti-Cheat for updates automatically on server start. # Format - AutoUpdateAntiCheat <1> AutoUpdateAntiCheat 1 # InstantVoteMapEnabled # Required: No (defaults to 0) # Purpose: Defines whether instant map voting is enabled/disabled # Format - InstantVoteMapEnabled <1> # Notes: # Due to heavy abuse of this feature in previous releases, we recommend that # you disable this. InstantVoteMapEnabled 1 # InstantVoteMapPercentage # Required: No # Purpose: Defines the percentage of votes needed for a map vote to pass. # A high value is recommended (over 80%) to prevent voting abuse. # Format - InstantVoteMapPercentage <0> InstantVoteMapPercentage 1 # InstantVoteMapTimeDelay # Required: No # Purpose: Defines how long a player must wait before they can vote for a new instant map change # Format - InstantVoteMapTimeDelay # Notes: # This does not take effect if there are 2 or less players in the server InstantVoteMapTimeDelay 1 # InstantVoteMapGlobalTimeDelay # Required: No # Purpose: Defines the minimum time between instant map-change votes on the server. # Format - InstantVoteMapGlobalTimeDelay # Notes: # This does not take effect if there are 2 or less players in the server InstantVoteMapGlobalTimeDelay 1 # DefaultRespawnTime # Required: No (defaults to 10 seconds) # Purpose: Defines what respawn time to use if none is specified in the map # Format - DefaultRespawnTime DefaultRespawnTime 1 # DefaultMapDuration # Required: No (defaults to 600 seconds which is 10 minutes) # Purpose: Defines what map duration to use if none is specified in the map. # Format - DefaultMapDuration DefaultMapDuration 600 # MaxMapDuration # Required: No (defaults to 1200 seconds which is 20 minutes) # Purpose: Defines how long a map can maximally run before the next map is started. This is neccessary for # maps with dynamic respawn when instant vote map change is disabled. # Format - MaxMapDuration MaxMapDuration 1200 # MapNominationEnabled # Required: No (defaults to 1) # Purpose: Defines whether the server will use map nomination votes between maps to decide the next map to play. # If this is set to 0, the server will pick a random map instead. This is recommended rather than instant votes. # Format - MapNominationEnabled <1> MapNominationEnabled 1 # MaxNominationMaps # Required: No (defaults to 4) # Purpose: Defines how many random maps that will be picked during a map election between maps. # Format - MaxNominationMaps <2> # Notes: # Range for this value is 2 to 8. MaxNominationMaps 8 # IncludeLastMapInNomination # Required: No (defaults to 1) # Purpose: Defines whether the server should put the last map played in the nomination for the next map to play. # Format - IncludeLastMapInNomination <1> IncludeLastMapInNomination 1 # Admin # Required: No # Purpose: Defines all the people in-server who can rcon_login to admin # Format - Admin # Notes: # admin-level must not go above 5 # Names and passwords are case sensitive #Admin Default password 0 # RCON # Required: No # Purpose: Defines the admin level for . If this is not specified it is defaulted # Format - RCON # Notes: # must be between 1 and 5. If it is invalid, the level is defaulted RCON kick 0 RCON ban 0 RCON mute 0 RCON unmute 0 How can i login to admin on my server to change maps... i just want to change map and be admin Link to comment
Jani Posted January 7, 2007 Share Posted January 7, 2007 # Admin # Required: No # Purpose: Defines all the people in-server who can rcon_login to admin # Format - Admin # Notes: # admin-level must not go above 5 # Names and passwords are case sensitive #Admin Default password 0 Admin Yourname yourpassword 5 Link to comment
SDK Posted January 7, 2007 Share Posted January 7, 2007 I have a question to, if i set up a server in a LAN network, will other people in my network see it in the browser? Link to comment
CoZ Posted January 8, 2007 Share Posted January 8, 2007 the host connects on "localhost" or "127.0.0.1" sometimes internal ip works too ( usually 192.168.x.x or 10.0.0.x) the rest of the family connects on the internal ip if you want to disable other people besides your family connecting .. put on a password or do NOT create a nice port forwarding in your modem to your internal ip for port 22003 oh .. ps .. change your admin password Link to comment
SDK Posted January 8, 2007 Share Posted January 8, 2007 yes, internal ip worked, but i wanted to check if my server was in the server list with another pc If you set you're server up, could you see it then in the game monitor list? Link to comment
Recommended Posts