rickets007 Posted January 3, 2007 Posted January 3, 2007 It would be cool if checkpoints could be set to teleport a player to a new location in the map when driven through.
Guest Posted January 3, 2007 Posted January 3, 2007 I think it would be pretty useful for alot of map-creators I hope it will come, but not now, 'cos that would just slow the process down with the other MP game.
Brophy Posted January 3, 2007 Posted January 3, 2007 It would be cool if checkpoints could be set to teleport a player to a new location in the map when driven through. Its in the latest video (tho he is on foot)
Azu Posted January 3, 2007 Posted January 3, 2007 Waypoints...what about wapoints? Like, you set a point A, and Point B. If you got to A, you go to B, If you goto B, you go to A. Or, what about Teleportation pods....
epoxi Posted January 4, 2007 Posted January 4, 2007 I like it how it is in the Christmas video: pods are a waste of time, glowing checkpoints and server commands are a lot more practical (and stable).
rickets007 Posted January 4, 2007 Author Posted January 4, 2007 It would be cool if checkpoints could be set to teleport a player to a new location in the map when driven through. Its in the latest video (tho he is on foot) Indeed, I saw that but I am specifically interested in teleporting a vehicle durring a race. I have a few specific ideas. It would be cool to have a checkpoint teleport you to the same coordinates but a different rotation. You could navigate any turn at full speed. Another ideas is to have a race that continually teleports you backwards so that you are always in close proximity to other racers. Or how about a rally car race that follow the dirt roads in San Andreas. As you get to the end of one dirt road it would teleport you to the next without having to dive between them. There are many things that could be done with this.
Azu Posted January 4, 2007 Posted January 4, 2007 I like it how it is in the Christmas video: pods are a waste of time, glowing checkpoints and server commands are a lot more practical (and stable). No, it's not. You'd have to do it in Lua anyways. >_>
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