HuZs Posted December 11, 2006 Share Posted December 11, 2006 Synch those weedbushes that appear in one mission. So that they are flammable. Link to comment
SDK Posted December 11, 2006 Share Posted December 11, 2006 And what use do they have then? Link to comment
paul527 Posted December 12, 2006 Share Posted December 12, 2006 Maybe he wants it so that they will burn and he can get high. The bushes you are talking about should be something you can place around the city with the DM editor... but i really dont care about burning weed. Link to comment
Kamazy Posted December 12, 2006 Share Posted December 12, 2006 Nah i think he just wants to be able to make a map like the mission in SA where CJ and "The truth" burn the weed before the cops bust them. but still kinda pointless to have synched weeb. Link to comment
orappa Posted December 12, 2006 Share Posted December 12, 2006 When they sync objects, I'd imagine that the bushes would be synced too. Link to comment
Kamazy Posted December 13, 2006 Share Posted December 13, 2006 Well i don't think they will synch ALL the objects. Like imagine synched birds or the waving plants (Grass,bushes..). Link to comment
orappa Posted December 13, 2006 Share Posted December 13, 2006 No, but they plan to sync placeable objects later on. Link to comment
SDK Posted December 14, 2006 Share Posted December 14, 2006 No, but they plan to sync placeable objects later on. Could you give an example? i can't imagine which objects Link to comment
HuZs Posted December 14, 2006 Author Share Posted December 14, 2006 And what use do they have then? Does everything have to have a use? Link to comment
SDK Posted December 14, 2006 Share Posted December 14, 2006 No but i'll change my question: what do you wonna do with them? Link to comment
orappa Posted December 14, 2006 Share Posted December 14, 2006 No, but they plan to sync placeable objects later on. Could you give an example? i can't imagine which objects I mean things placed with the map editor. So if you place a hay bale on the map and someone knocks it over, everyone sees it. Link to comment
HuZs Posted December 15, 2006 Author Share Posted December 15, 2006 what do you wonna do with them? Since the sp mission where you had to burn them, was one of the best missions imo, I thought it would be nice to be able to use them in multiplayer aswell. Maybe something like "burn the bush" instead of ctf. Link to comment
SDK Posted December 16, 2006 Share Posted December 16, 2006 I mean things placed with the map editor. So if you place a hay bale on the map and someone knocks it over, everyone sees it. ho, that's good in race this was verry annoying, sometimes you saw somebody flying over map with this hay bales and most people said A CHEATER!! Link to comment
darkdreamingdan Posted December 16, 2006 Share Posted December 16, 2006 Note synced objects is unlikely to appear in R2, though may appear in r2.x Link to comment
epoxi Posted January 2, 2007 Share Posted January 2, 2007 Are explosive barrels synched? i.e. when someone shoots one, everyone sees it exploding. Link to comment
Robix Posted January 2, 2007 Share Posted January 2, 2007 I think yes.But inly exploding not moving.When they fall down everyone see it in difrent way! Link to comment
rockstarrem Posted January 2, 2007 Share Posted January 2, 2007 If they did implement this, it would be neat. Heh, I can imagine it now, a game mode where your in a box and you need to light the weed in order for the other persons screen move. The script would trigger something so youd need to make the other person high for x amount of minutes, then you get an AK . Yeah, then you shoot him. Link to comment
Robix Posted January 2, 2007 Share Posted January 2, 2007 If they did implement this, it would be neat. Heh, I can imagine it now, a game mode where your in a box and you need to light the weed in order for the other persons screen move. The script would trigger something so youd need to make the other person high for x amount of minutes, then you get an AK . Yeah, then you shoot him. Thats Evil! Link to comment
epoxi Posted January 2, 2007 Share Posted January 2, 2007 I think yes.But inly exploding not moving.When they fall down everyone see it in difrent way! That's good enough. They hardly fall down without exploding anyway. Back to the bushes: I don't know even if the bushes burn, maybe it's a feature embedded in the .scm mission file. In which case, it would be even better, as we could set any object on fire, as long as we define the object it's turned into once burnt. Link to comment
rockstarrem Posted January 2, 2007 Share Posted January 2, 2007 Look guys http://mtavc.com/viewpicture.html?gal_id=15&pic=15 Link to comment
Robix Posted January 2, 2007 Share Posted January 2, 2007 Does they burn?I don't see what they burn!Only somekind smoke effect! Link to comment
Brophy Posted January 2, 2007 Share Posted January 2, 2007 Yes, they burn just like in the sp mission (and the glass shelters over them shatter too) Link to comment
rockstarrem Posted January 3, 2007 Share Posted January 3, 2007 Nice, thanks for clearing that up BrophY! Okay, we got our wish . Link to comment
erorr404 Posted January 3, 2007 Share Posted January 3, 2007 Nice, thanks for clearing that up BrophY! Okay, we got our wish . They aren't synced by the server though, so you'll only see them burn if you're nearby. It can't be used reliably for a game mode. Link to comment
rockstarrem Posted January 3, 2007 Share Posted January 3, 2007 Oh... okay. Well, if we made a small area than we could make it into a game mode. Obviously the mod wouldn't be taken too seriously, so it really isn't that big of a deal. Link to comment
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