>>>BigNick<< Posted October 30, 2006 Share Posted October 30, 2006 Hello everyone, i've been following the lastest updates and noticed the awesome work, keep it up MTA team! I've noticed that the on-foot sync is such great, so i thinked it would be a great idea introducing the hitboxes... I don't know if it's actually possible, but it would really improve the gameplay and the fun (headshots ftw! ). What do you think about think about that? Link to comment
MaX_668 Posted October 30, 2006 Share Posted October 30, 2006 omg not headshots again It will actually kill the fun of the game Link to comment
>>>BigNick<< Posted October 31, 2006 Author Share Posted October 31, 2006 omg not headshots againIt will actually kill the fun of the game Why do you think so? I think it would be great! Well, maybe if someone doesn't like them maybe the team could set it togglable... Link to comment
epoxi Posted January 2, 2007 Share Posted January 2, 2007 I reckon the feature would make the game much more realistic: after all, it's your responsibility not to get shot! Though, I still think the feature should be optional. Link to comment
rockstarrem Posted January 2, 2007 Share Posted January 2, 2007 Since you bumped this, I mine as well give my idea: What if you needed something like two or three shots too the head once. If the two headshots: One shot to the head would bring your health down by 50%. And you get the picture . Link to comment
epoxi Posted January 2, 2007 Share Posted January 2, 2007 That's a better idea actually, because you won't die instantly from a headshooting sniper, but MTA will still (fairly) realistically tell the difference between being shot in the leg or the head. I'm still keen on the option to turn headshots on: mega fun sniper wars. Link to comment
zerb Posted January 2, 2007 Share Posted January 2, 2007 The sniper will still be effective whether or not there is a certain number of hits you must achieve to kill your opponent, its all down to your aiming and how quick you can eliminate your target. In a clanwar situation I wouldn’t like to see the sniper allowing one shot to kill, two to three would be more appropriate so the game lasts longer. Link to comment
epoxi Posted January 2, 2007 Share Posted January 2, 2007 To be honest, I think you'd be a bit foolish to place sniper rifles in a clan war situation: there would be no action. Link to comment
zerb Posted January 2, 2007 Share Posted January 2, 2007 Fair comment. If possible you could limit the amount of snipers that can be allowed for each team, so for example one sniper gun can be used between both sets of players with a certain amount of bullets that would be fair to have occupied and nothing too advanced so the match can last longer without the possibility of the snipers stealing the show. Link to comment
Si|ent Posted February 20, 2007 Share Posted February 20, 2007 One of the problems in the past with allowing headshots in GTA was the engine removing the head! This lead to all sorts of problems when respawning the player. Im fairly confident that anything built upon the Blue core could overcome these, but it may well involve using an entirely different method when handling respawn. Link to comment
ArmedAndDangerous Posted February 20, 2007 Share Posted February 20, 2007 What i want to see is the option to set it so people can have their heads shot of and still keep running around. Link to comment
Jigga Posted February 20, 2007 Share Posted February 20, 2007 The DM should have as much single player experience as possible. That means headshots, all the weapons, and shooting them gas tanks. Period. Link to comment
paul527 Posted February 21, 2007 Share Posted February 21, 2007 Okay... happy block ==================== Anyways, has the MTA team determined (or explained to us) whether MTA:SA is able to relay back to the script about what parts of the opponent's body have been hit? Link to comment
Clerlic Posted February 21, 2007 Share Posted February 21, 2007 Headshots aren't that easy to get, especially with ping and non-instant bullets. Link to comment
So'lide Posted February 21, 2007 Share Posted February 21, 2007 Scripting. The answer for everything. Just look at the scripting tutorial 5 for a small example. Link to comment
paul527 Posted February 24, 2007 Share Posted February 24, 2007 Scripting. The answer for everything. Just look at the scripting tutorial 5 for a small example. at first (if you remember) the community's answer to everything was "can be done with SDK" Link to comment
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