MTA Team jhxp Posted October 11, 2006 MTA Team Share Posted October 11, 2006 (edited) It's been a while since my last blog post, so I thought I share some news with you. We have recently changed the way our testing system works - from a well-known and used strict alpha schedule, to a nightly build system. This means that we'll be receiving a new alpha build every night at a certain hour, updated with the changes made on the previous day. This greatly improves our testing efficency, since now we can check the newly-added features or bugfixes soon after they're done, instead of waiting several days for a new release. You can find some traces of it on the recently published screenshots at our gallery. Also, in the last blog post Jon introduced the interiors being implemented into MTA. He also mentioned that the map creator can set it to allow, or disallow players from seeing each other in the interior. That specific behaviour is possible via the new feature, called 'Dimension'. To explain it better, dimensions are a way of separating parts of the game world from each other. Each dimension can contain any element, and elements are only visible to players in the same dimension as they are. For example, there is only one actual Pizza restaurant in San Andreas, with each warp point going to the same place. This works fine in single player games (as you aren't going to be in two places at once), but with multiplayer this can be confusing, as you could enter in one place and see all the players who entered in another. To avoid this, map creator can split the players into dimensions, so they will only see players who entered in the same place. That's all for today, stay tuned for more updates Edited February 8, 2011 by Guest Link to comment
paul527 Posted October 11, 2006 Share Posted October 11, 2006 So you mean if i go into the pizza place noone will see me on their radar anymore until they enter a pizza place too? Or does it have to be the same exact one as the place i entered? Link to comment
orappa Posted October 11, 2006 Share Posted October 11, 2006 So you mean if i go into the pizza place noone will see me on their radar anymore until they enter a pizza place too? Or does it have to be the same exact one as the place i entered? The same place. Alternatively, you could make it so that entering any pizza place takes you to the same dimension or you could make it so that entering a pizza place takes you to your own dimension where you don't see anyone else. Link to comment
The Azer Posted October 11, 2006 Share Posted October 11, 2006 Wow nice, so basicly u can have a server in a server very nice. Link to comment
CoZ Posted October 11, 2006 Share Posted October 11, 2006 (edited) good job reminds me of one of the 'can we make mta into some sort of mmo' topics where tthe dimensions was said to be needed this is really interesting - can you add a marker on the map somewhere to some random interior or is this only with the prefab map warps to some interior (aka can you add your own 'pizza place' - and if you can .. another question can you make a marker inside a interior object too ? -- so you could go from dimension N to dimension pizza1 .. from pizza1 to sexshop3 to ... etc etc ... ( i feel a maze coming up )) Edited October 11, 2006 by Guest Link to comment
gooch Posted October 11, 2006 Share Posted October 11, 2006 i guess its like a safehouse thx for update Link to comment
paul527 Posted October 11, 2006 Share Posted October 11, 2006 i guess its like a safehouse not if theres a crazed man in there with you Link to comment
Mnightmare Posted October 13, 2006 Share Posted October 13, 2006 i guess its like a safehouse not if theres a crazed man in there with you Aka me ! Link to comment
paul527 Posted October 14, 2006 Share Posted October 14, 2006 i guess its like a safehouse not if theres a crazed man in there with you Aka me ! Link to comment
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