#nofear Posted July 8 Share Posted July 8 a system like putting a gun in the trunk of a car, but instead of a car trunk, I want to be able to take and put a specified amount of guns from a chosen object or marker. If such a system exists, could you send it? Link to comment
#nofear Posted July 8 Author Share Posted July 8 client.lua local marker = createMarker(-2407.9291992188, -600.03851318359, 132.6484375, "cylinder", 1.5, 255, 255, 255, 150) local guiWindow = nil -- GUI penceresini tutacak değişken -- GUI Paneli gösterme event'i addEventHandler("onClientMarkerHit", marker, function(hitElement, matchingDimension) if hitElement ~= localPlayer or not matchingDimension then return end -- Ekranın ortasında bir pencere oluştur local screenWidth, screenHeight = guiGetScreenSize() local windowWidth = 600 local windowHeight = 400 local windowX = (screenWidth - windowWidth) / 2 local windowY = (screenHeight - windowHeight) / 2 guiWindow = guiCreateWindow(windowX, windowY, windowWidth, windowHeight, "Silah Yönetimi", false) -- Fare imleci gösterme showCursor(true) -- Pencere kapatma butonu oluşturma local closeButton = guiCreateButton(windowWidth - 30, 0, 30, 20, "X", false, guiWindow) addEventHandler("onClientGUIClick", closeButton, function() guiSetVisible(guiWindow, false) showCursor(false) end, false) -- Sol tarafta "Silahlar" alanı için gridlist oluştur local weaponsGrid = guiCreateGridList(0.05, 0.1, 0.4, 0.7, true, guiWindow) local weaponColumn = guiGridListAddColumn(weaponsGrid, "Silahlar", 0.9) -- Sağ tarafta "Sahip Olduğun Silahlar" alanı için gridlist oluştur local playerWeaponsGrid = guiCreateGridList(0.55, 0.1, 0.4, 0.7, true, guiWindow) local playerWeaponColumn = guiGridListAddColumn(playerWeaponsGrid, "Sahip Olduğun Silahlar", 0.9) -- "Silah Koy" butonu oluştur local giveWeaponButton = guiCreateButton(0.05, 0.85, 0.4, 0.1, "Silah Koy", true, guiWindow) local giveWeaponAmountEdit = guiCreateEdit(0.05, 0.75, 0.4, 0.05, "", true, guiWindow) guiEditSetMaxLength(giveWeaponAmountEdit, 3) -- Maksimum 3 karakter uzunluğunda sayı girişi yapılabilir addEventHandler("onClientGUIClick", giveWeaponButton, function() local selectedRow, _ = guiGridListGetSelectedItem(playerWeaponsGrid) local amount = tonumber(guiGetText(giveWeaponAmountEdit)) or 1 if selectedRow ~= -1 then local weaponName = guiGridListGetItemText(playerWeaponsGrid, selectedRow, playerWeaponColumn) triggerServerEvent("putPlayerWeapon", resourceRoot, weaponName, amount) else outputChatBox("Lütfen bir silah seçin!", 255, 0, 0) end end, false) -- "Silah Ver" butonu oluştur local takeWeaponButton = guiCreateButton(0.55, 0.85, 0.4, 0.1, "Silah Ver", true, guiWindow) local takeWeaponAmountEdit = guiCreateEdit(0.55, 0.75, 0.4, 0.05, "", true, guiWindow) guiEditSetMaxLength(takeWeaponAmountEdit, 3) -- Maksimum 3 karakter uzunluğunda sayı girişi yapılabilir addEventHandler("onClientGUIClick", takeWeaponButton, function() local selectedRow, _ = guiGridListGetSelectedItem(weaponsGrid) local amount = tonumber(guiGetText(takeWeaponAmountEdit)) or 1 if selectedRow ~= -1 then local weaponName = guiGridListGetItemText(weaponsGrid, selectedRow, weaponColumn) triggerServerEvent("givePlayerWeapon", resourceRoot, weaponName, amount) else outputChatBox("Lütfen bir silah seçin!", 255, 0, 0) end end, false) local playerWeaponsCloseButton = guiCreateButton(windowWidth - 30, 20, 30, 20, "X", false, guiWindow) addEventHandler("onClientGUIClick", playerWeaponsCloseButton, function() guiSetVisible(guiWindow, false) showCursor(false) end, false) -- GUI oluşturulduğunu sunucuya bildir triggerServerEvent("onClientRequestWeapons", resourceRoot) end) -- Sunucudan silahları al ve güncelle addEvent("onServerSendWeapons", true) addEventHandler("onServerSendWeapons", resourceRoot, function(weapons, playerWeapons) -- "Silahlar" alanını güncelle local weaponsGrid = guiGridListGetItem(weaponsGrid) guiGridListClear(weaponsGrid) for _, weaponName in ipairs(weapons) do guiGridListAddRow(weaponsGrid, weaponName) end -- "Sahip Olduğun Silahlar" alanını güncelle local playerWeaponsGrid = guiGridListGetItem(playerWeaponsGrid) guiGridListClear(playerWeaponsGrid) for _, weaponName in ipairs(playerWeapons) do guiGridListAddRow(playerWeaponsGrid, weaponName) end end) -- Silah verme event'i addEvent("givePlayerWeapon", true) addEventHandler("givePlayerWeapon", resourceRoot, function(weaponName, amount) giveWeapon(localPlayer, getWeaponIDFromName(weaponName), amount) outputChatBox("Silah başarıyla verildi: " .. weaponName) triggerServerEvent("onClientRequestWeapons", resourceRoot) end) -- Silah alma event'i addEvent("takePlayerWeapon", true) addEventHandler("takePlayerWeapon", resourceRoot, function(weaponName, amount) takeWeapon(localPlayer, getWeaponIDFromName(weaponName), amount) outputChatBox("Silah başarıyla alındı: " .. weaponName) triggerServerEvent("onClientRequestWeapons", resourceRoot) end) -- Playerden silah alma ve "Silahlar" alanına ekleme event'i addEvent("putPlayerWeapon", true) addEventHandler("putPlayerWeapon", resourceRoot, function(weaponName, amount) guiGridListAddRow(playerWeaponsGrid, weaponName) end) -- GUI kapatma event'i addEventHandler("onClientResourceStop", resourceRoot, function() if guiWindow and isElement(guiWindow) then destroyElement(guiWindow) showCursor(false) end end) I've done a few things, but the weapons on the player aren't showing up on the table. Can you help? Link to comment
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