Xwaw Posted February 20, 2023 Share Posted February 20, 2023 Hello Is it possible to somehow check the value of how much NOS you have in the vehicle because I am looking for but not which do not seem to work as if they were not at all. I need this value to make a bar that will show how much nitro the vehicle has. Link to comment
Kidzonio Posted February 20, 2023 Share Posted February 20, 2023 1 hour ago, Xwaw said: Hello Is it possible to somehow check the value of how much NOS you have in the vehicle because I am looking for but not which do not seem to work as if they were not at all. I need this value to make a bar that will show how much nitro the vehicle has. Heyo bro, from what I understand, I think it would be this function getVehicleNitroCount Link to comment
Xwaw Posted February 20, 2023 Author Share Posted February 20, 2023 7 hours ago, Kidzonio said: Heyo bro, from what I understand, I think it would be this function getVehicleNitroCount Ok but what is max value of this nitro? Link to comment
Sr.black Posted February 20, 2023 Share Posted February 20, 2023 (edited) function drawNitroCounts() local fCamX, fCamY, fCamZ = getCameraMatrix() for _, v in ipairs(getElementsByType("vehicle")) do if getVehicleUpgradeOnSlot(v, 8) then -- Check if the vehicle has nitro installed local fX, fY, fZ = getElementPosition(v) local fCamX, fCamY, fCamZ = getCameraMatrix() local fX2, fY2 = getScreenFromWorldPosition(fX, fY, fZ + 0.85, 0.08) if fX2 then local fDistance = getDistanceBetweenPoints3D(fX, fY, fZ, fCamX, fCamY, fCamZ) if fDistance < 60 then if isLineOfSightClear(fCamX, fCamY, fCamZ, fX, fY, fZ, true, false, false, true, false) then local pVehicle = getPedOccupiedVehicle(localPlayer) if not pVehicle or pVehicle ~= v then local fScale = (60 / fDistance) * 0.7 local iNitroCount = getVehicleNitroCount(v) dxDrawText("Nitro count: " .. iNitroCount, fX2 + 1, fY2 + 1, fX2 + 1, fY2 + 1, tocolor(0, 0, 255), fScale, "default", "center", "bottom") dxDrawText("Nitro count: " .. iNitroCount, fX2, fY2, fX2, fY2, tocolor(255, 255, 255), fScale, "default", "center", "bottom") end end end end end end end addEventHandler("onClientRender", root, drawNitroCounts) Edited February 20, 2023 by Sr.black Link to comment
FLUSHBICEPS Posted February 20, 2023 Share Posted February 20, 2023 (edited) function drawNitroBar() local vehicle = getPedOccupiedVehicle(localPlayer) if isElement(vehicle) and getVehicleUpgradeOnSlot (vehicle, 8) then local nosLevel = getVehicleNitroLevel(vehicle) local screenWidth, screenHeight = guiGetScreenSize() local barWidth = 200 local barHeight = 20 local barX = (screenWidth - barWidth) / 2 local barY = 20 local nosPercent = math.floor(nosLevel * 100) local textX = barX + (barWidth / 2) local textY = barY local textSize = 1 local textColor = tocolor(255, 255, 255, 255) local textFont = "default" local textAlignment = "center" r = nosPercent >= 100 and 0 or nosPercent >= 80 and 0 or nosPercent >= 50 and 255 or nosPercent >= 30 and 255 or nosPercent >= 20 and 200 or 150 g = nosPercent >= 100 and 255 or nosPercent >= 80 and 200 or nosPercent >= 50 and 165 or nosPercent >= 30 and 0 or nosPercent >= 20 and 0 or 0 b = nosPercent >= 100 and 0 or nosPercent >= 80 and 0 or nosPercent >= 50 and 0 or nosPercent >= 30 and 0 or nosPercent >= 20 and 0 or 0 dxDrawRectangle(barX, barY, barWidth, barHeight, tocolor(0, 0, 0, 128)) dxDrawRectangle(barX, barY, barWidth * nosLevel, barHeight, tocolor(r, g, b, 192)) dxDrawText(nosPercent.."%", textX, textY, textX, textY, textColor, textSize, textFont, textAlignment) end end addEventHandler("onClientPreRender", root, drawNitroBar) pretty sure u wanted it like that Edited February 20, 2023 by FLUSHBICEPS 1 Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now