ThatGuyWhoPlaysMTA Posted November 6, 2021 Share Posted November 6, 2021 At 0:49, there's a waterfall. Now I know that the water shader was used, but how exactly was this waterfall made? 2 Link to comment
Forum Administrators Tut Posted November 7, 2021 Forum Administrators Share Posted November 7, 2021 Hi, the waterfall was most likely created using custom models with embedded particle effects and a UV scroll shader for the waterfall effect itself. In the past I've used the above technique to create a flooded storm drain. 1 Link to comment
Nebla Posted November 7, 2021 Share Posted November 7, 2021 You want to create a realistic waterfall? but you don't want to use custom models? Then add a smoke creator object in the end of the waterfall Link to comment
The_GTA Posted November 7, 2021 Share Posted November 7, 2021 Since we have started talking about the creation of realistic waterfalls how about you add a 3D sound effect to it? I recommend you to look for free sounds effects on the internet, for example this one: Freesound - "Waterfall" by straget If you are using "free" sound effects on the internet then please follow the licensing terms. The above sound I have linked requires you to mention the author and/or the location of the sound in your MTA server. In general as long as the author is offering the sound on such "free community" online services - whose usage grant is only very seldomly revoked, but possible - your MTA server's usage rights cannot be revoked either. Link to comment
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