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Collision Bugs


Selective

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Posted

Welcome!

Troubleshooting steps for collisions
1) Export collision at 0,0,0 XYZ coordinates.
2) Ensure the rotations and scale values are at their defaults. If they aren't, you can reset the values through Hierarchy tab on your right side -> Reset scale/transforms.
3) Ensure the dimensions are less than 256 +/- on each axis, within a 512m cube.
4) Ensure the model topology is clean and has no isolated edges or vertices, as these can cause invisible walls.
5) While a collision can contain 32k vertices, it's strongly recommended to stay below 5k.
6) For invisible walls, install Goldfish's edition of Kam's scripts and run CST exporter. Export .cst -> import into Steve M's Collision Editor -> save as single .col file. Goldfish's Kam's scripts: https://gtaforums.com/topic/907323-rel-kams-gta-scripts-2018/

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Posted

When working with boolean operations, scroll down to the bottom of the modifier and choose to delete edges but keep planar faces.

Otherwise follow step 6 from Patrick's post as this also gets rid of zero-face edges.

  • Moderators
Posted

You'll want to keep those edges.

I've attached a screenshot showing the setting needed to eliminate zero-faced polygons
03ndiaf.png

Posted (edited)

There is no Advanced Option for me. My 3ds Max is 2016. Where is this Category for me?
spacer.png

I found?

Fixed Thank You Tut ? ?

Edited by Selective
I found
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