India Posted March 6, 2021 Posted March 6, 2021 (edited) Hello, i have inventory system for DayZ Gamemode, if i delete the values there, it gives an error. Cause trying to attract a value that is not. If there is no value, i want it to be "1". so you can take 1 item when the value is empty. Spoiler function onPlayerMoveItemOutOfInventory () hideRightClickInventoryMenu () if playerMovedInInventory or getNetworkStats().packetlossLastSecond > 10 then return end itemPlus = tonumber(guiGetText(editBoxInv)) if itemPlus > 0 then loot = getElementData(localPlayer,"currentCol") dropItemName = guiGridListGetItemText ( gridlistItems["inventory"], guiGridListGetSelectedItem ( gridlistItems["inventory"] ), 1 ) itemName = guiGridListGetItemData(gridlistItems["inventory"], guiGridListGetSelectedItem ( gridlistItems["inventory"] ), 1 ) if dropItemName == "" then return end if getElementData(localPlayer,itemName) and getElementData(localPlayer,itemName) >= 1 then if getElementData(localPlayer,itemName) < itemPlus then itemPlus = getElementData(localPlayer,itemName) end if getElementData(localPlayer,itemName) >= itemPlus then move,reason = onPlayerDontMoveItemOutOFInventory(itemName,itemPlus) if move then if loot then if isPlayerInLoot() then if getLootCurrentSlots(loot) + (getItemSlots(itemName)*itemPlus) <= getLootMaxAviableSlots(isPlayerInLoot()) then setElementData(localPlayer,itemName,getElementData(localPlayer,itemName)-itemPlus) if not getElementData(loot,itemName) then setElementData(loot,itemName,0) end setElementData(loot,itemName,getElementData(loot,itemName)+itemPlus) playerMovedInInventory = true setTimer(function() playerMovedInInventory = false end,300,1) if loot and getElementData(loot,"itemloot") then triggerServerEvent("refre:~emLoot",getRootElement(),loot,getElementData(loot,"parent")) end else triggerEvent ("displayClientInfo", localPlayer,"Inventory", "Yeterli alan yok", 255, 0, 0 ) end end else if getNetworkStats().packetlossLastSecond < 2 then setElementData(localPlayer,itemName,getElementData(localPlayer,itemName)-itemPlus) triggerServerEvent("playerDropAItem",localPlayer,itemName,itemPlus,dropItemName) else triggerEvent ("displayClientInfo", localPlayer,"Inventory", "Kötü sunucu bağlantısı", 255, 0, 0 ) end playerMovedInInventory = true setTimer(function() playerMovedInInventory = false end,800,1) end triggerServerEvent("shiftLoot",localPlayer,itemName,itemPlus,loot) else triggerEvent ("displayClientInfo", localPlayer,"Inventory", reason, 255, 0, 0 ) end else triggerEvent ("displayClientInfo", localPlayer,"Inventory", "Çok fazla değer", 255, 0, 0 ) end end refreshInventory() if isPlayerInLoot() then if getElementData(loot,"safe") == 1 and guiGetText(lootSlot) == "Yer:" then hideInventoryManual () triggerEvent ("onClientOpenSafe", localPlayer, loot) return end refreshLoot(loot) end else triggerEvent ("displayClientInfo", localPlayer,"Inventory", "Çok küçük değer", 255, 0, 0 ) end end addEventHandler ( "onClientGUIClick", buttonInv, onPlayerMoveItemOutOfInventory, false ) Edited March 6, 2021 by India
Tekken Posted March 6, 2021 Posted March 6, 2021 itemPlus = itemPlus or 1; Where does the error occurs ? Resources I made: attachToBones - A newer bone_attach. Simple Level system - Just a simple level system. Do not PM me for help with leaked scripts! I WILL NOT HELP YOU!
India Posted March 6, 2021 Author Posted March 6, 2021 (edited) 34 minutes ago, Tekken said: Where does the error occurs ? I have PVP Tents, and it appears as "inf" because the item values are unlimited. when i click item taking value disappears Edited March 6, 2021 by India
Tekken Posted March 6, 2021 Posted March 6, 2021 Well what is the problem explain properly please? Resources I made: attachToBones - A newer bone_attach. Simple Level system - Just a simple level system. Do not PM me for help with leaked scripts! I WILL NOT HELP YOU!
India Posted March 6, 2021 Author Posted March 6, 2021 (edited) 2 minutes ago, Tekken said: Well what is the problem explain properly please? attempt to compare number with nil line starts in: if itemPlus > 0 then Edited March 6, 2021 by India
Tekken Posted March 6, 2021 Posted March 6, 2021 Replace itemPlus with (itemPlus or 0) if you want to ALWAYS be at least 1 replace the 0 with 1 That should do it India 1 Resources I made: attachToBones - A newer bone_attach. Simple Level system - Just a simple level system. Do not PM me for help with leaked scripts! I WILL NOT HELP YOU!
India Posted March 6, 2021 Author Posted March 6, 2021 3 minutes ago, Tekken said: Replace itemPlus with (itemPlus or 0) if you want to ALWAYS be at least 1 replace the 0 with 1 That should do it oh thanks, it works itemPlus = itemPlus or 1;
Tekken Posted March 6, 2021 Posted March 6, 2021 Exactly what I gave you from the beginning ! Glad I could help India 1 Resources I made: attachToBones - A newer bone_attach. Simple Level system - Just a simple level system. Do not PM me for help with leaked scripts! I WILL NOT HELP YOU!
sacr1ficez Posted March 6, 2021 Posted March 6, 2021 57 minutes ago, India said: oh thanks, it works itemPlus = itemPlus or 1; By setting items client-side you are inviting "hackers" to your server. Be aware that someday someone will exploit that you've doing it incorrectly, which will result in player copying items and so on. India and matei_ 2 Script security
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