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sacr1ficez

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    sacr1ficez reacted to IIYAMA for a status update, This is a [beta] release for the turret resource. The resource is about creating turr   
    This is a [beta] release for the turret resource. The resource is about creating turrets in your world and assigning owners to it (account-names). Followers/profile visitors will be able to download the resource before anybody else. See [BETA] download below. The resource will be available on the community once all ? are found and important features (from you guys?) are implemented.
     
    Feature list:
    Custom rockets  (Customizable through Lua scripting)
    The behaviour of rockets are writing from scratch. Heat-seeking ones even support re-sync position/orientation.
      Turret creation and management
      Replace all rockets with custom ones (Feature can be enabled/disabled through the resource settings)
      Easter egg
    Can be found within area69. Once triggered something will change in the game.  
     
    Resource settings in admin panel:
    The available settings will enable and disable the replacements of default rockets with custom rockets.
    On foot (recommended ping < 150) Vehicle (recommended ping < 80) If the recommendations are not met, nothing bad will happen as you can't get hit by your own rockets, but it might look a bit weird for the rocket creator ?. The rockets are created serverside, this means that the one that creates them will notice a delay[ping] between firing and seeing the rocket. For the other players  the moment of creation should look OK.

     
    Open GUI?
    Login as admin  
    Command:
    /turret
    Features:
    Add/remove turret Multi user support (limited to 1 editor for each turret) Set position/orientation Add/remove turret owners (account-names)
     
    Pros custom rockets
    Re sync heat-seeking rockets Multi syncers More reliable rocket speed. People with low FPS will see the same speed as players with high FPS. Customizable without GTA restrictions. Can be created serverside. Cons custom rockets
    More CPU will be used to compute the custom behaviour of the projectiles. (Serverside as well as clientside) More data will be transferred between client and server. Not streamable from clientside. (Creates a delay[ping] for the rocket creator)  
    Developers:
    @Ayush Rathore (database) IIYAMA ?  
    Special thanks to:
    @majqq @Ayush Rathore @ViRuZGamiing @Shux  
    [BETA] Resource download:
    turrets.zip
    Enjoy. Don't forget to leave some feedback!
     
    Hint for the easter egg, if you can't find it. ?
     
  2. Like
    sacr1ficez reacted to IIYAMA for a status update, Hey people, that some how get once again another super annoying pop-up... ☹️ I just w   
    Hey people, that some how get once again another super annoying pop-up...  ☹️
     
    I just wanted you to know that I kept my promise, project trains V2.0.0  is out with open source.
    It took a little bit longer to clean up the old code, so `soon` was unfortunately not so soon. If you want to edit it, I have to apologies that I didn't clean up all the inconsistency within the code style. But never the less it has tabs and comments ?!
     
     
    I wish you the best of luck in these crazy times!
  3. Like
    sacr1ficez reacted to IIYAMA for a status update, For those who haven't seen it yet. There is since yesterday a tutorial available abou   
    For those who haven't seen it yet. There is since yesterday a tutorial available about scaling DX components on the tutorial section.
     
     
    This tutorial can also be user for other types of user interfaces, like the MTA GUI or DX libraries.
     
     
  4. Like
    sacr1ficez got a reaction from IIYAMA for a status update, Helpful and nice person, thank you for all advices   
    Helpful and nice person, thank you for all advices 
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