Turbesz Posted January 16, 2021 Share Posted January 16, 2021 I want to draw a image on the ground where to park a vehicle, but i dont know how to make this possible... I tried: dxDrawMaterialLine3D (not a good solution, because i cannot rotate the image), and dxDrawImage3D (same problem...). Then how can i do this? Link to comment
Tekken Posted January 16, 2021 Share Posted January 16, 2021 Ofc you can rotate the image. Link to comment
Turbesz Posted January 16, 2021 Author Share Posted January 16, 2021 2 minutes ago, Tekken said: Ofc you can rotate the image. I tried many ways, but did not work, sadly.. (i know, the last 3 xyz value is for rotation, but no...) So with a simple dxDrawImage this not possible somehow? Link to comment
Tekken Posted January 16, 2021 Share Posted January 16, 2021 DxDrawImage will not draw in 3D Link to comment
Turbesz Posted January 16, 2021 Author Share Posted January 16, 2021 Just now, Tekken said: DxDrawImage will not draw in 3D Then what can i do? How to rotate image? Link to comment
Tekken Posted January 16, 2021 Share Posted January 16, 2021 Use DxDrawImage3D You have a rot argument Link to comment
Turbesz Posted January 16, 2021 Author Share Posted January 16, 2021 40 minutes ago, Tekken said: Use DxDrawImage3D You have a rot argument i tried to use that function but i dont understand the logic, as well as in dxDrawMaterialLine3D for the same reason... when i draw the image on the ground, i cannot rotate that, because if i set the rot then the image goes up the sky from the ground... I want to rotate image clockwise/counterclockwise on the ground Link to comment
Hydra Posted January 16, 2021 Share Posted January 16, 2021 (edited) 5 hours ago, Turbesz said: i tried to use that function but i dont understand the logic, as well as in dxDrawMaterialLine3D for the same reason... when i draw the image on the ground, i cannot rotate that, because if i set the rot then the image goes up the sky from the ground... I want to rotate image clockwise/counterclockwise on the ground For dxDrawImage3D you need to put faceTowardX/Y/Z argument too if you want to rotate image on the ground. Edited January 16, 2021 by Hydra 1 Link to comment
Turbesz Posted January 16, 2021 Author Share Posted January 16, 2021 3 minutes ago, Hydra said: For dxDrawImage3D you need to put faceTowardX/Y/Z argument too if you want to rotate image on the ground. Meanwhile i realized how to use it, so now works properly Link to comment
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