TrmPlmn Posted January 8, 2021 Share Posted January 8, 2021 hello when i edit object from gta sa dff in blender when i finsh the File i Export it dff and col by DargonDff but after export , dff file have same size before edit and col file size 0 what is problem Link to comment
Administrators Tut Posted January 8, 2021 Administrators Share Posted January 8, 2021 On the right hand side, you will have a menu fro DragonFF. Please make sure that you choose the correct export mode for your object and collision. Link to comment
TrmPlmn Posted January 9, 2021 Author Share Posted January 9, 2021 what select in game ro and dff Folder Link to comment
Administrators Tut Posted January 9, 2021 Administrators Share Posted January 9, 2021 I don't understand, please elaborate Link to comment
TrmPlmn Posted January 9, 2021 Author Share Posted January 9, 2021 i want steps to export object dff and col now i import Object and change size to 0.1 when i export dff nothing change and col file size 0 Link to comment
Administrators Tut Posted January 9, 2021 Administrators Share Posted January 9, 2021 You need to apply the 0.1 scale after setting it. http://builder.openhmd.net/blender-hmd-viewport-temp/editors/3dview/object/editing/transform/clear_apply.html For the collision, you need to select the object type 'collision' and select the collision model in your viewport, then export. Link to comment
TrmPlmn Posted January 9, 2021 Author Share Posted January 9, 2021 i press ( S + Type Size ) what do after that And Object Size has change but when i export it dff and col not change Link to comment
Administrators Tut Posted January 9, 2021 Administrators Share Posted January 9, 2021 I'm not sure how to help you. The plugin for Blender is still work in progress and I personally don't use this program. If you're able to get hold of 3ds Max, I'll walk you through this process. Link to comment
TrmPlmn Posted January 9, 2021 Author Share Posted January 9, 2021 Ok thank you i will download it Link to comment
TrmPlmn Posted January 9, 2021 Author Share Posted January 9, 2021 i have it now and i know how export dff file by Kam's Max Scripts but i don't know how i can make col file by same script i don't know how Kam's Max Scripts work with col Link to comment
Administrators Tut Posted January 9, 2021 Administrators Share Posted January 9, 2021 You need to run the Collision IO from Utility panel on the right hand side. From there, assuming you have the model in your scene, on the Collision IO select 'CM' and click your model. In the empty field, type in the DFF name. Now click Export and you're done. For world objects I recommend using The Hero's DFF exporter. The quality of the model is greater and the interface is much easier to use. Through this plugin, you import/export DFF models like you would with any other file type through File -> Import/Export. The only time I use Kam's for DFF, is when exporting character skin models. Unfortunately The Hero's plugin does not support rigged skins. Link to comment
TrmPlmn Posted January 10, 2021 Author Share Posted January 10, 2021 How i can load textrue for Object i take dff from GTA SA but how to load Txd in 3Ds Max Link to comment
Administrators Tut Posted January 10, 2021 Administrators Share Posted January 10, 2021 You need to tell 3ds Max where your textures are stored. An easy way is to go into Customize menu -> Configure User/Project path -> External files -> Add your folder. Reload the scene and they will show up. If they're in the correct file format that is. Depending on which plugin you're using, you may have to use .TGA images, for them to show in 3ds Max. For extracting game textures. CTRL F Extracting game assets https://forum.multitheftauto.com/topic/119240-mta-modding-in-3d/ Link to comment
TrmPlmn Posted January 10, 2021 Author Share Posted January 10, 2021 Nice its work but why when i export dff file the textrue change in GTA SA but i don't change anything Vortex Color Remove why Link to comment
Administrators Tut Posted January 10, 2021 Administrators Share Posted January 10, 2021 15 hours ago, TrmPlmn said: but why when i export dff file the textrue change in GTA SA but i don't change anything Please show us a the issue. 15 hours ago, TrmPlmn said: Vortex Color Remove why Which exporter are you using? Look for VC or Vertex Prelights or Extra vertex colors in the DFF export interface. Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now