Dziugasc Posted November 29, 2020 Share Posted November 29, 2020 (edited) Hello, Basically today I wanted to finish my car performance tuning system, and I have few problems. When I start resource, it searches for vehicle that player is occupied and only runs once, so basically if player left/wasn't in car performance tuning wont work, or if vehicles were changed it will say oldCar Perfomance Tuning and will show oldCar getVehicleOriginalProperty, not new one that player is in. I tried many ways, but couldn't get working transfer of tonumber(guiText) from client to server. CLIENT local theVehicle = getPedOccupiedVehicle(localPlayer) window1 = guiCreateWindow(475, 225, 416, 309, getVehicleName( theVehicle ).." VAŽIOKLĖS TUNINGAS", false) --.................................................. addEventHandler ( "onClientGUIClick", resourceRoot, function ( ) if (source == button3) then guiSetVisible (window1, not guiGetVisible ( window1 ) ) showCursor(false) local label = tonumber(getVehicleOriginalProperty( theVehicle, "maxVelocity" )+math.round(guiScrollBarGetScrollPosition( scrollbar1 )*tonumber(getVehicleOriginalProperty( theVehicle, "maxVelocity" ))/207*2 )) local money = tonumber(guiGetText(moneyLabel)) if getElementType(localPlayer) ~= "player" then return end if getPlayerMoney(localPlayer) >= money then takePlayerMoney ( money ) setElementFrozen ( theVehicle, false ) setElementData ( theVehicle, "maxVelocity", label) else outputChatBox("[error] No money") setElementFrozen ( theVehicle, false ) end end end ) SERVER I tried using getElementData, but it doesnt work function getHandling(theVehicle) local data = getElementData( theVehicle, "maxVelocity" ) outputChatBox( tostring(data) ) end addCommandHandler("get",getHandling) function setHandling(theVehicle) --setVehicleHandling ( theVehicle, "maxVelocity", label) outputChatBox(tostring(data)) end addCommandHandler("set",setHandling) I am trying to solve this whole morning, in future if I can I want to make this work with database to save vehicle handling to players account(garage) Edited November 29, 2020 by Dziugasc lua Link to comment
Tekken Posted November 29, 2020 Share Posted November 29, 2020 takePlayerMoney -- Use it ONLY server side ! to send data from client to server or vice versa use triggerClientEvent or triggerServerEvent May you explain a bit further? Link to comment
Erlkonig Posted November 29, 2020 Share Posted November 29, 2020 Use setElementData ( theVehicle, "maxVelocity", label) on the serverside script. Use triggerServerEvent for that action. Link to comment
Dziugasc Posted November 29, 2020 Author Share Posted November 29, 2020 21 minutes ago, Tekken said: takePlayerMoney -- Use it ONLY server side ! to send data from client to server or vice versa use triggerClientEvent or triggerServerEvent May you explain a bit further? Basically, I want to make a car performance tuning shop with scrollbars, and I am at point where gui shows getOriginal Something like this, and when player clicks buy, it would close window and take away money and finally setVehicleHandling with my written formula. Also, I would want to save handlings to database, but for now I try with elementData. And my script fails where I want to transfer vMax or accelaration value from client to server (vehicle speed is defined as 240+232=472 as a number, but as a string in GUI) I think all problems is in ElementData place, and doesn't save speed value to elementData, I have pretty much 0experience in ElementData. Now I am trying: Client function clickHandling( ) if (source == button3) then guiSetVisible (window1, not guiGetVisible ( window1 ) ) showCursor(false) setElementFrozen ( theVehicle, false ) local vMax = tonumber(getVehicleOriginalProperty( theVehicle, "maxVelocity" )+math.round(guiScrollBarGetScrollPosition( scrollbar1 )*tonumber(getVehicleOriginalProperty( theVehicle, "maxVelocity" ))/207*2 )) local money = tonumber(guiGetText(label13)) -- triggerServerEvent('anEvent',localPlayer) -- triggerServerEvent('anEvent',localPlayer,vMax) end end addEventHandler ( "onClientGUIClick", resourceRoot, clickHandling) addEvent("getPrice",true) addEventHandler("getPrice", resourceRoot, clickHandling) Server function getSelectedHandling(thePlayer) local theVehicle = getPedOccupiedVehicle ( thePlayer ) if getElementType(thePlayer) ~= "player" then return end if theVehicle then triggerClientEvent ( thePlayer , "onClientGUIClick" , theVehicle ) outputChatBox("you have to pay:"..money) else outputChatBox ( "You do not have a Vehicle!", thePlayer, 255, 0, 0, true ) end end addEvent("anEvent", true) addEventHandler ( "anEvent", resourceRoot, getSelectedHandling) I am pretty confused right now. serverside seems not to be working Link to comment
Tekken Posted November 29, 2020 Share Posted November 29, 2020 Client add this triggerServerEvent('anEvent', localPlayer, vMax, money) server do this function getSelectedHandling(vmax, money) local theVehicle = getPedOccupiedVehicle (client ) if theVehicle then outputChatBox("you have to pay:"..money) else outputChatBox ( "You do not have a Vehicle!", client, 255, 0, 0, true ); end end addEvent("anEvent", true); addEventHandler("anEvent", resourceRoot, getSelectedHandling); try and tell me Link to comment
Dziugasc Posted November 29, 2020 Author Share Posted November 29, 2020 (edited) 54 minutes ago, Tekken said: Client add this triggerServerEvent('anEvent', localPlayer, vMax, money) server do this function getSelectedHandling(vmax, money) local theVehicle = getPedOccupiedVehicle (client ) if theVehicle then outputChatBox("you have to pay:"..money) else outputChatBox ( "You do not have a Vehicle!", client, 255, 0, 0, true ); end end addEvent("anEvent", true); addEventHandler("anEvent", resourceRoot, getSelectedHandling); try and tell me It does not output in chat EDIT: It works if I add event such as onMarkerHit, so it means anEvent doesnt work 2#, It also returns outputChatBox("you have to play:"..money); money nil value Edited November 29, 2020 by Dziugasc Link to comment
Tekken Posted November 29, 2020 Share Posted November 29, 2020 try with root on event Link to comment
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