Tekken Posted November 3, 2020 Posted November 3, 2020 Hmm Hello, as the title says what will be a good way to scroll a gui label ? Thank you. Resources I made: attachToBones - A newer bone_attach. Simple Level system - Just a simple level system. Do not PM me for help with leaked scripts! I WILL NOT HELP YOU!
Moderators IIYAMA Posted November 3, 2020 Moderators Posted November 3, 2020 (edited) 55 minutes ago, Tekken said: Hmm Hello, as the title says what will be a good way to scroll a gui label ? Thank you. Not sure what you want to achieve. But you could add a DX effect, that shows the whole label when hovering. Edited November 3, 2020 by IIYAMA Do you want to improve your Lua programming skills and make less mistakes? Start with Lua Language Server! Useful functions 3x Spoiler checkPassiveTimer getScreenStartPositionFromBox getPedGender Tutorials 4x Spoiler Scaling DX Events Attach an addEventHandler on a group of elements Debugging
Hydra Posted November 3, 2020 Posted November 3, 2020 I think he wants to scroll the gui-label like gui-memo or gui-edit. Social Media: Discord: Gabriel45#6859 Instagram: https://www.instagram.com/_gabriel_455/ YouTube: Hydra45 (https://www.youtube.com/c/Hydra45/)
Tekken Posted November 3, 2020 Author Posted November 3, 2020 Just now, Hydra said: I think he wants to scroll the gui-label like gui-memo or gui-edit. Exactly Resources I made: attachToBones - A newer bone_attach. Simple Level system - Just a simple level system. Do not PM me for help with leaked scripts! I WILL NOT HELP YOU!
Hydra Posted November 3, 2020 Posted November 3, 2020 (edited) 2 minutes ago, Tekken said: Exactly Use guiCreateScrollPane https://wiki.multitheftauto.com/wiki/GuiCreateScrollPane Edited November 3, 2020 by Hydra Social Media: Discord: Gabriel45#6859 Instagram: https://www.instagram.com/_gabriel_455/ YouTube: Hydra45 (https://www.youtube.com/c/Hydra45/)
Tekken Posted November 3, 2020 Author Posted November 3, 2020 Bit will this work with a single label? Resources I made: attachToBones - A newer bone_attach. Simple Level system - Just a simple level system. Do not PM me for help with leaked scripts! I WILL NOT HELP YOU!
Hydra Posted November 3, 2020 Posted November 3, 2020 I'm not sure because i haven't tested it but on the wiki it appears to work. Social Media: Discord: Gabriel45#6859 Instagram: https://www.instagram.com/_gabriel_455/ YouTube: Hydra45 (https://www.youtube.com/c/Hydra45/)
Tekken Posted November 3, 2020 Author Posted November 3, 2020 On wiki it haze an label per example Resources I made: attachToBones - A newer bone_attach. Simple Level system - Just a simple level system. Do not PM me for help with leaked scripts! I WILL NOT HELP YOU!
Hydra Posted November 3, 2020 Posted November 3, 2020 (edited) Words = { {"ASD"}, {"Aqs"}, {"fasa"}, {"dasg"}, {"agaga"}, {"rwrqrq"}, {"agasgdas"}, {"gagasda"}, {"qwr2141"}, {"41251251"}, {"251251"}, {"16171718"}, {"ffasfagaha"}, {"asdasdasfa"} } test = { window = {}, scrollpane = {}, label = {} } test.scrollpane[1] = guiCreateScrollPane(0.55, 0.36, 0.12, 0.50, true) for i, v in ipairs(Words) do test.label[1] = guiCreateLabel(0.42, i*0.36, 0.12, 0.04, v[1], true, test.scrollpane[1]) end guiSetVisible(test.scrollpane[1], false) guiSetVisible(test.label[1], false) function t() if not d then d = true guiSetVisible(test.scrollpane[1], true) guiSetVisible(test.label[1], true) else d = false guiSetVisible(test.scrollpane[1], false) guiSetVisible(test.label[1], false) end end bindKey("f2", "down", t) Images: https://imgur.com/a/q1pRB07 Edited November 3, 2020 by Hydra 1 Social Media: Discord: Gabriel45#6859 Instagram: https://www.instagram.com/_gabriel_455/ YouTube: Hydra45 (https://www.youtube.com/c/Hydra45/)
Tekken Posted November 3, 2020 Author Posted November 3, 2020 (edited) 1 minute ago, Hydra said: Words = { {"ASD"}, {"Aqs"}, {"fasa"}, {"dasg"}, {"agaga"}, {"rwrqrq"}, {"agasgdas"}, {"gagasda"}, {"qwr2141"}, {"41251251"}, {"251251"}, {"16171718"}, {"ffasfagaha"}, {"asdasdasfa"} } test = { window = {}, scrollpane = {}, label = {} } test.scrollpane[1] = guiCreateScrollPane(0.55, 0.36, 0.12, 0.50, true) for i, v in ipairs(Words) do test.label[1] = guiCreateLabel(0.42, i*0.36, 0.12, 0.04, v[1], true, test.scrollpane[1]) end guiSetVisible(test.scrollpane[1], false) guiSetVisible(test.label[1], false) function t() if not d then d = true guiSetVisible(test.scrollpane[1], true) guiSetVisible(test.label[1], true) else d = false guiSetVisible(test.scrollpane[1], false) guiSetVisible(test.label[1], false) end end bindKey("f2", "down", t) I haven’t tried tho, the scrollpane may work with just one label. Thank you tho. Edited November 3, 2020 by Tekken Resources I made: attachToBones - A newer bone_attach. Simple Level system - Just a simple level system. Do not PM me for help with leaked scripts! I WILL NOT HELP YOU!
Hydra Posted November 3, 2020 Posted November 3, 2020 2 minutes ago, Tekken said: I haven’t tried tho, the scrollpane may work with just one label. Thank you tho. With pleasure Social Media: Discord: Gabriel45#6859 Instagram: https://www.instagram.com/_gabriel_455/ YouTube: Hydra45 (https://www.youtube.com/c/Hydra45/)
Tekken Posted November 3, 2020 Author Posted November 3, 2020 Hello again, I have tried with one single label but unfortunately it does not work, I have tried your way also @Hydra but I have another problem, it's the spacing between labels are either to big either to small, so now I'm searching a way of detecting the size of the past label so I can create the next one from where the last one left Resources I made: attachToBones - A newer bone_attach. Simple Level system - Just a simple level system. Do not PM me for help with leaked scripts! I WILL NOT HELP YOU!
Hydra Posted November 3, 2020 Posted November 3, 2020 change i*0.36 with something smaller, maybe i*0.14 idk i just put a random value Social Media: Discord: Gabriel45#6859 Instagram: https://www.instagram.com/_gabriel_455/ YouTube: Hydra45 (https://www.youtube.com/c/Hydra45/)
Tekken Posted November 3, 2020 Author Posted November 3, 2020 Just now, Hydra said: change i*0.36 with something smaller, maybe i*0.14 idk i just put a random value The problem is that I have different size strings so that's a matter of knowing the exact spot, I think I will stay with the memo for now Resources I made: attachToBones - A newer bone_attach. Simple Level system - Just a simple level system. Do not PM me for help with leaked scripts! I WILL NOT HELP YOU!
Rockyz Posted November 3, 2020 Posted November 3, 2020 2 hours ago, Tekken said: The problem is that I have different size strings so that's a matter of knowing the exact spot, I think I will stay with the memo for now That might help you guiLabelGetFontHeight
Tekken Posted November 3, 2020 Author Posted November 3, 2020 Not sure as I also need to know how many lines etch label have. Resources I made: attachToBones - A newer bone_attach. Simple Level system - Just a simple level system. Do not PM me for help with leaked scripts! I WILL NOT HELP YOU!
Rockyz Posted November 4, 2020 Posted November 4, 2020 (edited) 13 hours ago, Tekken said: Not sure as I also need to know how many lines etch label have. Then what about that function guiLabelGetTextHeight(label) local text = guiGetText(label) local height = guiLabelGetFontHeight(label) return ((text:len()-text:gsub("\n", ""):len())*height)+height end I haven't test it tho Edited November 4, 2020 by RocKyz
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