redditing Posted November 1, 2020 Share Posted November 1, 2020 I have one question about client objects, if I use the "TriggerClientEvent" function on the server side script, whether the object that was saved on the client side and will be set with the triggerClientEvent function on the server side, will every player see it and will work in the same way as normally I would call it in the server side script "createObject (object, x, y, z)"? For example, such -- client addEvent("createObject", true) addEventHandler("createObject", root, function(object, x, y, z) createObject(x, y, z) end ) -- server triggerClientEvent(root, "createObject", root, 1372, 0, 0, 5) -- Would that be the same as this? -- server createObject(1372, 0, 0, 5) Link to comment
Moderators IIYAMA Posted November 1, 2020 Moderators Share Posted November 1, 2020 (edited) 2 hours ago, redditing said: I have one question about client objects, if I use the "TriggerClientEvent" function on the server side script The big difference is that the object created on clientside, is not added to the element tree of serverside. (so unavailable/invisible) <!-- serverside / clientside --> <resource id="resource-id"> <map id="dynamic"> <!-- START clientside ONLY for redditing --> <object/><!-- invisible/unavailable for serverside and other players --> <!-- END clientside --> <!-- START clientside ONLY for IIYAMA --> <object/><!-- invisible/unavailable for serverside and other players --> <!-- END clientside --> <!-- START clientside ONLY for Tekken --> <object/><!-- invisible/unavailable for serverside and other players --> <!-- END clientside --> </map> </resource> Edited November 1, 2020 by IIYAMA Link to comment
redditing Posted November 1, 2020 Author Share Posted November 1, 2020 3 hours ago, IIYAMA said: The big difference is that the object created on clientside, is not added to the element tree of serverside. (so unavailable/invisible) <!-- serverside / clientside --> <resource id="resource-id"> <map id="dynamic"> <!-- START clientside ONLY for redditing --> <object/><!-- invisible/unavailable for serverside and other players --> <!-- END clientside --> <!-- START clientside ONLY for IIYAMA --> <object/><!-- invisible/unavailable for serverside and other players --> <!-- END clientside --> <!-- START clientside ONLY for Tekken --> <object/><!-- invisible/unavailable for serverside and other players --> <!-- END clientside --> </map> </resource> Ok thx. Do you know how you can send elementData from the server to the client? Link to comment
justn Posted November 2, 2020 Share Posted November 2, 2020 2 hours ago, redditing said: Ok thx. Do you know how you can send elementData from the server to the client? Once you've set the element data on the server you can use getElementData on the client to receive the set data. Or triggerClientEvent , whatever you decide Link to comment
Tekken Posted November 2, 2020 Share Posted November 2, 2020 (edited) I sugest element data for things you are going to request frequently and trigger event for things you request less frequently. after that you can also create tables and sync them using trigger event but that’s a little harder. Edited November 2, 2020 by Tekken Link to comment
Moderators IIYAMA Posted November 2, 2020 Moderators Share Posted November 2, 2020 9 hours ago, redditing said: Ok thx. Do you know how you can send elementData from the server to the client? Too all clients: -- server local theElement = createElement("<element-type>", "<element-id>") setElementData(theElement, "<key>", "<data>") setTimer(function () setElementData(theElement, "<key>", getTickCount()) end, 4000, 0) -- client addEventHandler("onClientResourceStart", resourceRoot, function () local theElement = getElementByID("<element-id>") iprint("start value:", getElementData(theElement, "<key>")) addEventHandler("onClientElementDataChange", theElement, function (theKey, oldValue, newValue) iprint(theKey, oldValue, newValue) end, false) end, false) Link to comment
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