Alraaayts Posted August 15, 2020 Posted August 15, 2020 I start running a dayz server, i add more weapons on it... All works fine except the snipers.... https://m.imgur.com/a/aZvvU the photo not minee but the same problem.
Moderators Patrick Posted August 15, 2020 Moderators Posted August 15, 2020 I assume the weapon is an object, so you need to set object's alpha to 0 when player aiming.
Alraaayts Posted August 16, 2020 Author Posted August 16, 2020 23 hours ago, Patrick said: I assume the weapon is an object, so you need to set object's alpha to 0 when player aiming. It is already but still noo
Moderators Patrick Posted August 16, 2020 Moderators Posted August 16, 2020 2 hours ago, Alraaayts said: It is already but still noo I'm sure it's not, if you can see it.
Alraaayts Posted August 17, 2020 Author Posted August 17, 2020 (edited) Here it is bro... Take a look at here. https://imgur.com/a/TWmdh7t 21 hours ago, Patrick said: I'm sure it's not, if you can see it. Here take a loook..... https://imgur.com/a/TWmdh7t https://imgur.com/a/Ju9GdxM Edited August 17, 2020 by Alraaayts
Alraaayts Posted August 21, 2020 Author Posted August 21, 2020 On 17/08/2020 at 06:36, Patrick said: I'm sure it's not, if you can see it. Bro help please
Moderators Patrick Posted August 21, 2020 Moderators Posted August 21, 2020 (edited) 16 minutes ago, Alraaayts said: Bro help please Don’t expect from me to tell you what’s wrong in the code from phone screenshots. Here is a good tutorial how to debug your codes: Edited August 21, 2020 by Patrick
RekZ Posted September 23, 2020 Posted September 23, 2020 Put this in to a client side lua local alpha = 255 bindKey ( "aim_weapon", "both", function ( _, state ) if getPedWeaponSlot(localPlayer) == 6 or getPedWeaponSlot(localPlayer) == 5 then if ( state == "down" ) then alpha = 0 elseif ( state == "up" ) then alpha = 255 end if getPedWeapon(localPlayer) == 34 then for _, v in ipairs ( getElementsByType("object",resourceRoot,true) ) do if isElementAttachedToBone ( v ) then if getPedWeaponSlot (localPlayer) == 6 then setElementAlpha ( v, alpha ) end end end end end end )
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