Andrew75t Posted August 13, 2020 Posted August 13, 2020 Hello all. question about replacing models. I want to replace the standard sniper rifle model, there will be three models to choose from. If i choose one model, and if another player chooses the second one. Will I see only the model that I have chosen or will I see both mine and his? is it possible to implement it on the server?
Moderators Tut Posted August 13, 2020 Moderators Posted August 13, 2020 I haven't tried it myself, but should be possible by having all 3 models inside a dff as one mesh. You would assign an opacity shader that clears the textures from view depending on which rifle should be visible. Another way is replacing 3 unused world objects, and then attaching those to the rifle and setting the held rifle invisible. I have moved your question to the Scripting section
Andrew75t Posted August 15, 2020 Author Posted August 15, 2020 Hey. Do I must attach objects to weapon or to the player's hands? When I try to attach an object to a player, I get the ERROR. I made the standard rifle model invisible. But I don't know how to attach object to this sniper rifle exports error: Call to non-running server resource (bone_attach) [string "?"] im use this code function attachCash (thePlayer) local x, y, z = getElementPosition (thePlayer) setPedAnimation (thePlayer, "ROB_BANK", "CAT_Safe_Rob", -1, true, false, false) local objPick = createObject (1550, x, y, z) setTimer (function (thePlayer) setPedAnimation (thePlayer, nil) exports.bone_attach:attachElementToBone (objPick, thePlayer, 4, -0.3, 0.2, 0, -125, 0, 0) end, 1000, 1, thePlayer) end addCommandHandler ("getbag", attachCash)
Investor Posted August 15, 2020 Posted August 15, 2020 You're going to need to have the resource bone_attach installed and running on your server.
Andrew75t Posted August 16, 2020 Author Posted August 16, 2020 Investor, please, tell me how i can to do it right?
Andrew75t Posted August 16, 2020 Author Posted August 16, 2020 I managed to set bone_attach. I was able to set the model in the hands of the character as I needed. But in aiming mode, I see the attached weapon model. How can you remove it in aiming mode?
Andrew75t Posted August 18, 2020 Author Posted August 18, 2020 it is perfectly. Thanks a lot to everyone who answered. You helped me a lot.
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