oFirezy Posted July 25, 2020 Share Posted July 25, 2020 Opa, criei este tópico para tirar uma antiga dúvida minha! Eu gostaria de saber como eu faço a tal modelagem para mim recortar uma porta ou janela. Tipo, eu tenho e não separei ele em partes (ou seja, ele seria apenas 1 prédio todo grudado se tirar 1 tira tudo), e gostaria de saber como eu faço para desgrudar isso, conseguir abrir o interior, já tentei com Sketchup mas não sou muito experiente. Quem puder me ajudar agradeço! Link to comment
Administrators Tut Posted July 25, 2020 Administrators Share Posted July 25, 2020 I think you could try using 3ds Max and import the DFF there. Removing geometry is very easy. In many cases you just have to delete a selection of polygons. In other cases the doors share same polygon as the wall. In which case you would want to use cut modifiers such as booleans, but be careful with boolean operations as they can damage the topology quite easily, especially with geometry that is uneven, or has triangles instead of quads. You'll only need basic knowledge of the program to perform the above actions, so try yourself out with it and see how it goes. I'm moving this to Portuguese language board @oFirezy 1 Link to comment
oFirezy Posted July 25, 2020 Author Share Posted July 25, 2020 Okay, thanks! Okay, obrigado! Link to comment
Other Languages Moderators Lord Henry Posted July 26, 2020 Other Languages Moderators Share Posted July 26, 2020 É fácil fazer isso com um programa de modelagem 3D, como o 3DS Max e o Blender. Mas você ainda terá que gerar a nova colisão desse prédio, caso contrário o jogador não vai conseguir passar pelo buraco da porta pois a colisão do prédio ainda é com a porta fechada. Link to comment
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