redditing Posted July 7, 2020 Share Posted July 7, 2020 The question is the following needs to get an item from the server side to the client side, how can I do it? (Elements such as markers, vehicles etc.) Link to comment
Moderators Patrick Posted July 7, 2020 Moderators Share Posted July 7, 2020 Send to client side, with triggerClientEvent. 1 Link to comment
redditing Posted July 7, 2020 Author Share Posted July 7, 2020 (edited) Can I send it using trigger client event? e.g. the variable responsible for the vehicle? and if so how can I do it so that I can understand how it works ... Edited July 7, 2020 by redditing 1 Link to comment
Moderators IIYAMA Posted July 7, 2020 Moderators Share Posted July 7, 2020 (edited) 19 minutes ago, redditing said: Can I send it using trigger client event? e.g. the variable responsible for the vehicle? and if so how can I do it so that I can understand how it works ... All serverside elements are already available on clientside. The only problem is: "how to get the right one?" There are multi ways to get those, including triggerClientEvent as @Patrick said. Server local receiver receiver = getRandomPlayer() -- a random player receiver = root -- all players triggerClientEvent(receiver, "eventName_SEND_THING_OVER", resourceRoot, element) Client addEvent("eventName_SEND_THING_OVER", true) -- enable the event: string eventName, boolean true = able to receive events from serverside addEventHandler("eventName_SEND_THING_OVER", resourceRoot, -- add a handler, that will call the function when the event is triggered function (element) end, false) -- disable propagation There is also a method which I like to use to keep a dynamic list of my elements: Server local collectionElement = createElement("collection", "myVehicles") for i=1, 10 do local vehicle = createVehicle(432, i * 10, 0, 50) setElementParent(vehicle, collectionElement) -- (Note: setElementParent, doesn't work across resources) end Client function getMyVehicles (theType) local collectionElement = getElementByID("myVehicles") if collectionElement then return getElementChildren(collectionElement, theType) -- theType is optional, could be "vehicle" end return false end Edited July 7, 2020 by IIYAMA 2 Link to comment
redditing Posted July 7, 2020 Author Share Posted July 7, 2020 8 minutes ago, IIYAMA said: All serverside elements are already available on clientside. The only problem is: "how to get the right one?" There are multi ways to get those, including triggerClientEvent as @Patrick said. Server local receiver receiver = getRandomPlayer() -- a random player receiver = root -- all players triggerClientEvent(receiver, "eventName_SEND_THING_OVER", resourceRoot, element) Client addEvent("eventName_SEND_THING_OVER", true) -- enable the event: string eventName, boolean true = able to receive events from serverside addEventHandler("eventName_SEND_THING_OVER", resourceRoot, -- add a handler, that will call the function when the event is triggered function (element) end, false) -- disable propagation There is also a method which I like to use to keep a dynamic list of my elements: Server local collectionElement = createElement("collection", "myVehicles") for i=1, 10 do local vehicle = createVehicle(432, i * 10, 0, 50) setElementParent(vehicle, collectionElement) -- (Note: setElementParent, doesn't work across resources) end Client function getMyVehicles (theType) local collectionElement = getElementByID("myVehicles") if collectionElement then return getElementChildren(collectionElement, theType) -- theType is optional, could be "vehicle" end return false end I need to send the element to the client, because I want to write some text "dxDrawTextOnElement" on this element, that's why I want to know what I need to do to return the element from the server to the client Link to comment
Moderators IIYAMA Posted July 7, 2020 Moderators Share Posted July 7, 2020 1 minute ago, redditing said: I need to send the element to the client, because I want to write some text "dxDrawTextOnElement" on this element, that's why I want to know what I need to do to return the element from the server to the client If it is a player, use Patrick his method. If it is an object/ped/vehicle created by a single resource, stick with the second method. Link to comment
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