xerox Posted June 11, 2003 Share Posted June 11, 2003 mta will be somewhat 56k friendly, or at least playable on 56k Link to comment
xerox Posted June 11, 2003 Share Posted June 11, 2003 they're working on it, they havent exactly said, we dont want people playing this on win98 to be able to use it yet ;-P Hopefully they will have fixed it by 0.35 Link to comment
ijsf Posted June 13, 2003 Author Share Posted June 13, 2003 a 30 min fix for me too, when kent is done and thanks for being a fan of me Mr. Sullivan Link to comment
bon3101 Posted June 13, 2003 Share Posted June 13, 2003 a 30 min fix for me too, when kent is doneand thanks for being a fan of me Mr. Sullivan if its a fix for win98 ur talking about there... YOU ARE MY NEW RULER!!!! SAY ANYTHING AND I SHALL ACCOMPLISH YOUR ORDER!!!!!!!!!!!!!!!!!!!!!!!111111111!!!!!!!!!!!!!!!!!1111111111111!!!!!!!!!!!!!!!!!!!!!! Link to comment
Guest Posted August 3, 2003 Share Posted August 3, 2003 Just out of interest, is the new netcode method something like frame-synch? That ruled in Codename Eagle, no crappy visual lag at all. Everything was always really where you saw it, no 'wtf' moments where you saw your shots hit, but the server said you missed. Link to comment
swift Posted September 16, 2003 Share Posted September 16, 2003 someone buy me a beer! Link to comment
Boss Posted November 18, 2003 Share Posted November 18, 2003 Ok,it's been like 2 months,can you at least tell us how is it going? (Not asking for a release date.Asking more about progress,they're having sucess with new code?) Link to comment
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