Si|ent Posted March 5, 2006 Share Posted March 5, 2006 you set it for 'nerveless' yet in the forum you use 'Nerveless'. Perhaps it's case if you use the same in-game Link to comment
Nerveless Posted March 5, 2006 Share Posted March 5, 2006 No, I just do it when i register it on something like this website, you no start names with capital letters in passwords i dont see the point, its easier to put it all lower case Link to comment
Si|ent Posted March 5, 2006 Share Posted March 5, 2006 Im talkign about your ingame nickname, not your password. if you play as nerveless then fine Link to comment
Nerveless Posted March 5, 2006 Share Posted March 5, 2006 lol, Yeh its worked, sorry for wasting your time, but thank you very very much, do you no all the main commands for admin during game. I still have a remote console issue though Link to comment
Guest Posted March 16, 2006 Share Posted March 16, 2006 Neverless, i have same problem. I cant login to admin with rcon, mtaserver.conf is fine and everything is fine but it just doesnt log in. What Neverless did that he get it working? Link to comment
Nerveless Posted March 16, 2006 Share Posted March 16, 2006 If its ingame rcon make sure the name in ur confic file is the same as ur in game one. Make sure u type rcon_login in the F8 console Link to comment
Ryan_ Posted March 16, 2006 Share Posted March 16, 2006 2 possibilitys. 1 is that u must remember that the rcon login names in the mtaconfig ARE case sensitive. 2 is that maybe the name ur trying to login with is too long. Iv had 2 admins now had to decrease the lengh of their names to login Link to comment
Guest Posted March 17, 2006 Share Posted March 17, 2006 All is case sensitive it just not work. damn Link to comment
Nerveless Posted March 17, 2006 Share Posted March 17, 2006 Right this part of the config must.....MUST match your in game name: use this but make sure you change them to what you want: # ServerPort # Required: Yes # Purpose: Defines the port for players to connect on # Format - ServerPort # Notes: # Must be a numerical value ServerPort 22003 # ServerName # Required: Yes # Purpose: Defines the name of the server # Format - ServerName ServerName # ServerPassword # Required: No (Yes if server should be passworded) # Purpose: Defines the server password # Format - ServerPassword # ServerPassword # ASE # Required: No # Purpose: Defines whether the server should report to the All Seeing Eye (can be seen in the Server Browser) # Format - ASE # Notes: # Set to 1 to enable, anything else to disable ASE 1 # MaxPlayers # Required: Yes # Purpose: Defines the max players that can connect to the server # Format - MaxPlayers # Notes: # Must be a numerical value and must not go above 32 MaxPlayers 32 # AdminServer # Required: yes # Purpose: Defines whether the server should enable Remote Admin # Format - AdminServer <1/0> # Notes: # Set to 1 to enable, anything else to disable AdminServer 1 # AdminPort # Required: Yes (if AdminServer is enabled) # Purpose: Defines the port for Remote Admins to connect on # Format - AdminPort # Notes: # Must be a numerical value AdminPort 44003 # AdminPass # Required: Yes (if AdminServer is enabled) # Purpose: Defines the Remote Admin password # Format - AdminPass AdminPass # AllowAdminShutdown # Required: No # Purpose: Defines whether the server can be shutdown from Remote Admin # Format - AllowAdminShutdown # Notes: # Set to 1 to enable, anything else to disable AllowAdminShutdown 0 # LogFile # Required: No # Purpose: Defines the file which the server log should be written to # Format - LogFile LogFile mtaserver.log # VoteMapEnabled # Required: No # Purpose: Defines whether map voting is enabled/disabled # Format - VoteMapEnabled VoteMapEnabled 1 # VoteMapPercentage # Required: No # Purpose: Defines the percentage of votes needed for a map vote to pass. # A high value is recommended (over 80%) to prevent voting abuse. # Format - VoteMapPercentage <0-100> VoteMapPercentage 90 # VoteMapTimeDelay # Required: No # Purpose: Defines how long a player must wait before they can vote for a new map # Format - VoteMapTimeDelay # Notes: # This does not take effect if there are 2 or less players in the server VoteMapTimeDelay 90 # Admin # Required: yes # Purpose: Defines all the people in-server who can rcon_login to admin # Format - Admin # Notes: # admin-level must not go above 5 # Names and passwords are case sensitive Admin # RCON # Required: yes # Purpose: Defines the admin level for . If this is not specified it is defaulted # Format - RCON # Notes: # must be between 1 and 5. If it is invalid, the level is defaulted RCON kick 4 RCON ban 4 RCON mute 2 RCON unmute 2 # AutoUpdateAntiCheat # Required: No (defaults to 1) # Purpose: Defines whether the server should check Anti-Cheat for updates automatically on server start. # Format - AutoUpdateAntiCheat <1/0> AutoUpdateAntiCheat 1 copy that and make sure this part it correct, the part im talking about will be in italics: # Admin # Required: yes # Purpose: Defines all the people in-server who can rcon_login to admin # Format - Admin # Notes: # admin-level must not go above 5 # Names and passwords are case sensitive Admin for example: Admin = Admin nervless nerve 5 Link to comment
Tjerp Posted March 17, 2006 Share Posted March 17, 2006 I had this problem too, had all options filled in correctly but it wouldn't let me join on remote admin... I downloaded the installer again from another site, copied the config file, re-installed over the one that was installed already, pasted the config file back and it works fine now. Link to comment
Guest Posted March 18, 2006 Share Posted March 18, 2006 im having the same problem. i cant get the adim in game working, its starting to piss me off i did what you all said but its sill not working can someone help me p.s im runing R1.10 Link to comment
Nerveless Posted March 18, 2006 Share Posted March 18, 2006 The new 1.10 Server should be like this: # ServerName # Required: Yes # Purpose: Defines the name of the server # Format - ServerName ServerName # ServerPort # Required: Yes # Purpose: Defines the port for players to connect on # Format - ServerPort # Notes: # Must be a numerical value ServerPort 22003 # MaxPlayers # Required: Yes # Purpose: Defines the max players that can connect to the server # Format - MaxPlayers # Notes: # Must be a numerical value and must not go above 32 MaxPlayers 16 # ServerPassword # Required: No (Yes if server should be passworded) # Purpose: Defines the server password # Format - ServerPassword #ServerPassword # ASE # Required: No # Purpose: Defines whether the server should report to the All Seeing Eye (can be seen in the Server Browser) # Format - ASE # Notes: # Set to 1 to enable, anything else to disable ASE 1 # AdminServer # Required: No # Purpose: Defines whether the server should enable Remote Admin # Format - AdminServer <1/0> # Notes: # Set to 1 to enable, anything else to disable # REMEMBER TO CHANGE THE ADMIN PASSWORD! AdminServer 1 # AdminPort # Required: Yes (if AdminServer is enabled) # Purpose: Defines the port for Remote Admins to connect on # Format - AdminPort # Notes: # Must be a numerical value AdminPort 44003 # AdminPass # Required: Yes (if AdminServer is enabled) # Purpose: Defines the Remote Admin password # Format - AdminPass AdminPass # AllowAdminShutdown # Required: No # Purpose: Defines whether the server can be shutdown from Remote Admin # Format - AllowAdminShutdown # Notes: # Set to 1 to enable, anything else to disable AllowAdminShutdown 0 # LogFile # Required: No # Purpose: Defines the file which the server log should be written to # Format - LogFile LogFile mtaserver.log # AntiCheatEnabled # Required: No (defaults to 1) # Purpose: Defines whether anticheat is enabled or not. # Format - AntiCheatEnabled <1/0> AntiCheatEnabled 1 # AutoUpdateAntiCheat # Required: No (defaults to 1) # Purpose: Defines whether the server should check Anti-Cheat for updates automatically on server start. # Format - AutoUpdateAntiCheat <1/0> AutoUpdateAntiCheat 1 # InstantVoteMapEnabled # Required: No (defaults to 0) # Purpose: Defines whether instant map voting is enabled/disabled # Format - InstantVoteMapEnabled <1/0> # Notes: # Due to heavy abuse of this feature in previous releases, we recommend that # you disable this. InstantVoteMapEnabled 1 # InstantVoteMapPercentage # Required: No # Purpose: Defines the percentage of votes needed for a map vote to pass. # A high value is recommended (over 80%) to prevent voting abuse. # Format - InstantVoteMapPercentage <0-100> InstantVoteMapPercentage 80 # InstantVoteMapTimeDelay # Required: No # Purpose: Defines how long a player must wait before they can vote for a new instant map change # Format - InstantVoteMapTimeDelay # Notes: # This does not take effect if there are 2 or less players in the server InstantVoteMapTimeDelay 90 # InstantVoteMapGlobalTimeDelay # Required: No # Purpose: Defines the minimum time between instant map-change votes on the server. # Format - InstantVoteMapGlobalTimeDelay # Notes: # This does not take effect if there are 2 or less players in the server InstantVoteMapGlobalTimeDelay 60 # MaxMapDuration # Required: No (defaults to 1200 seconds which is 20 minutes) # Purpose: Defines how long a map can maximally run before the next map is started. This is neccessary for # maps with dynamic respawn when instant vote map change is disabled. # Format - MaxMapDuration MaxMapDuration 1200 # MapNominationEnabled # Required: No (defaults to 1) # Purpose: Defines whether the server will use map nomination votes between maps to decide the next map to play. # If this is set to 0, the server will pick a random map instead. This is recommended rather than instant votes. # Format - MapNominationEnabled <1/0> MapNominationEnabled 1 # MaxNominationMaps # Required: No (defaults to 4) # Purpose: Defines how many random maps that will be picked during a map election between maps. # Format - MaxNominationMaps <2-8> # Notes: # Range for this value is 2 to 8. MaxNominationMaps 4 # IncludeLastMapInNomination # Required: No (defaults to 1) # Purpose: Defines whether the server should put the last map played in the nomination for the next map to play. # Format - IncludeLastMapInNomination <1/0> IncludeLastMapInNomination 1 # Admin # Required: No # Purpose: Defines all the people in-server who can rcon_login to admin # Format - Admin # Notes: # admin-level must not go above 5 # Names and passwords are case sensitive Admin # RCON # Required: No # Purpose: Defines the admin level for . If this is not specified it is defaulted # Format - RCON # Notes: # must be between 1 and 5. If it is invalid, the level is defaulted RCON kick 4 RCON ban 4 RCON mute 2 RCON unmute 2 Link to comment
Guest Posted March 18, 2006 Share Posted March 18, 2006 sill cant get it to work here have a look at my thing # ServerName # Required: Yes # Purpose: Defines the name of the server # Format - ServerName ServerName DAVES SERVER # ServerPort # Required: Yes # Purpose: Defines the port for players to connect on # Format - ServerPort # Notes: # Must be a numerical value ServerPort 22003 # MaxPlayers # Required: Yes # Purpose: Defines the max players that can connect to the server # Format - MaxPlayers # Notes: # Must be a numerical value and must not go above 32 MaxPlayers 10 # ServerPassword # Required: No (Yes if server should be passworded) # Purpose: Defines the server password # Format - ServerPassword #ServerPassword mypassword # ASE # Required: No # Purpose: Defines whether the server should report to the All Seeing Eye (can be seen in the Server Browser) # Format - ASE # Notes: # Set to 1 to enable, anything else to disable ASE 1 # AdminServer # Required: No # Purpose: Defines whether the server should enable Remote Admin # Format - AdminServer <1/0> # Notes: # Set to 1 to enable, anything else to disable # REMEMBER TO CHANGE THE ADMIN PASSWORD! AdminServer 1 # AdminPort # Required: Yes (if AdminServer is enabled) # Purpose: Defines the port for Remote Admins to connect on # Format - AdminPort # Notes: # Must be a numerical value AdminPort 44003 # AdminPass # Required: Yes (if AdminServer is enabled) # Purpose: Defines the Remote Admin password # Format - AdminPass AdminPass davo # AllowAdminShutdown # Required: No # Purpose: Defines whether the server can be shutdown from Remote Admin # Format - AllowAdminShutdown # Notes: # Set to 1 to enable, anything else to disable AllowAdminShutdown 0 # LogFile # Required: No # Purpose: Defines the file which the server log should be written to # Format - LogFile LogFile mtaserver.log # AntiCheatEnabled # Required: No (defaults to 1) # Purpose: Defines whether anticheat is enabled or not. # Format - AntiCheatEnabled <1/0> AntiCheatEnabled 1 # AutoUpdateAntiCheat # Required: No (defaults to 1) # Purpose: Defines whether the server should check Anti-Cheat for updates automatically on server start. # Format - AutoUpdateAntiCheat <1/0> AutoUpdateAntiCheat 1 # InstantVoteMapEnabled # Required: No (defaults to 0) # Purpose: Defines whether instant map voting is enabled/disabled # Format - InstantVoteMapEnabled <1/0> # Notes: # Due to heavy abuse of this feature in previous releases, we recommend that # you disable this. InstantVoteMapEnabled 1 # InstantVoteMapPercentage # Required: No # Purpose: Defines the percentage of votes needed for a map vote to pass. # A high value is recommended (over 80%) to prevent voting abuse. # Format - InstantVoteMapPercentage <0-100> InstantVoteMapPercentage 100 # InstantVoteMapTimeDelay # Required: No # Purpose: Defines how long a player must wait before they can vote for a new instant map change # Format - InstantVoteMapTimeDelay # Notes: # This does not take effect if there are 2 or less players in the server InstantVoteMapTimeDelay 9 # InstantVoteMapGlobalTimeDelay # Required: No # Purpose: Defines the minimum time between instant map-change votes on the server. # Format - InstantVoteMapGlobalTimeDelay # Notes: # This does not take effect if there are 2 or less players in the server InstantVoteMapGlobalTimeDelay 60 # MaxMapDuration # Required: No (defaults to 1200 seconds which is 20 minutes) # Purpose: Defines how long a map can maximally run before the next map is started. This is neccessary for # maps with dynamic respawn when instant vote map change is disabled. # Format - MaxMapDuration MaxMapDuration 500 # MapNominationEnabled # Required: No (defaults to 1) # Purpose: Defines whether the server will use map nomination votes between maps to decide the next map to play. # If this is set to 0, the server will pick a random map instead. This is recommended rather than instant votes. # Format - MapNominationEnabled <1/0> MapNominationEnabled 1 # MaxNominationMaps # Required: No (defaults to 4) # Purpose: Defines how many random maps that will be picked during a map election between maps. # Format - MaxNominationMaps <2-8> # Notes: # Range for this value is 2 to 8. MaxNominationMaps 8 # IncludeLastMapInNomination # Required: No (defaults to 1) # Purpose: Defines whether the server should put the last map played in the nomination for the next map to play. # Format - IncludeLastMapInNomination <1/0> IncludeLastMapInNomination 1 # Admin # Required: No # Purpose: Defines all the people in-server who can rcon_login to admin # Format - Admin # Notes: # admin-level must not go above 5 # Names and passwords are case sensitive #Admin <5> # RCON # Required: No # Purpose: Defines the admin level for . If this is not specified it is defaulted # Format - RCON # Notes: # <5> must be between 1 and 5. If it is invalid, the level is defaulted RCON kick 4 RCON ban 4 RCON mute 2 RCON unmute 2 Link to comment
Ryan_ Posted March 18, 2006 Share Posted March 18, 2006 (edited) # Admin # Required: No # Purpose: Defines all the people in-server who can rcon_login to admin # Format - Admin # Notes: # admin-level must not go above 5 # Names and passwords are case sensitive #Admin <5> there is your problem right there! Change it to........ # Admin # Required: No # Purpose: Defines all the people in-server who can rcon_login to admin # Format - Admin # Notes: # admin-level must not go above 5 # Names and passwords are case sensitive #Admin Default password 5 Admin Davo dave 5 you see? have fun! edit: I would stronlg suggest u change ur login info as soon as u get this working. Edited March 20, 2006 by Guest Link to comment
Guest Posted May 14, 2006 Share Posted May 14, 2006 Ok i have look at all what you have said but it just dont work!! Can u help! I have MTA SA r1.1.1 verson. I have filled in the mtaserver conf file is as best as i can but may be i have gone wrong some were! I start up my server, then go into the MTA:SA and put in my IP address as well as my port. It loads up fine then i go to F8 and type rcon_login (i put the same password as in my mtaserver conf file) it then comes up with Failed to login as admin I have my nick name the same as my name in the mtaserver conf file!!!! what do i do!!!! i will copy my mtaserver conf file so u can have a look at what i have canged in that file! Please help!!! Thanks # ServerName # Required: Yes # Purpose: Defines the name of the server # Format - ServerName ServerName MTA:SA Best Maps! # ServerPort # Required: Yes # Purpose: Defines the port for players to connect on # Format - ServerPort # Notes: # Must be a numerical value ServerPort 22003 # MaxPlayers # Required: Yes # Purpose: Defines the max players that can connect to the server # Format - MaxPlayers # Notes: # Must be a numerical value and must not go above 32 MaxPlayers 32 # ServerPassword # Required: No (Yes if server should be passworded) # Purpose: Defines the server password # Format - ServerPassword #ServerPassword theman # ASE # Required: No # Purpose: Defines whether the server should report to the All Seeing Eye (can be seen in the Server Browser) # Format - ASE # Notes: # Set to 1 to enable, anything else to disable ASE 1 # AdminServer # Required: No # Purpose: Defines whether the server should enable Remote Admin # Format - AdminServer <1/0> # Notes: # Set to 1 to enable, anything else to disable # REMEMBER TO CHANGE THE ADMIN PASSWORD! AdminServer 1 # AdminPort # Required: Yes (if AdminServer is enabled) # Purpose: Defines the port for Remote Admins to connect on # Format - AdminPort # Notes: # Must be a numerical value AdminPort 44003 # AdminPass # Required: Yes (if AdminServer is enabled) # Purpose: Defines the Remote Admin password # Format - AdminPass AdminPass theman # AllowAdminShutdown # Required: No # Purpose: Defines whether the server can be shutdown from Remote Admin # Format - AllowAdminShutdown # Notes: # Set to 1 to enable, anything else to disable AllowAdminShutdown on # LogFile # Required: No # Purpose: Defines the file which the server log should be written to # Format - LogFile LogFile mtaserver.log # AntiCheatEnabled # Required: No (defaults to 1) # Purpose: Defines whether anticheat is enabled or not. # Format - AntiCheatEnabled <1/0> AntiCheatEnabled 1 # AutoUpdateAntiCheat # Required: No (defaults to 1) # Purpose: Defines whether the server should check Anti-Cheat for updates automatically on server start. # Format - AutoUpdateAntiCheat <1/0> AutoUpdateAntiCheat 1 # InstantVoteMapEnabled # Required: No (defaults to 0) # Purpose: Defines whether instant map voting is enabled/disabled # Format - InstantVoteMapEnabled <1/0> # Notes: # Due to heavy abuse of this feature in previous releases, we recommend that # you disable this. InstantVoteMapEnabled 0 # InstantVoteMapPercentage # Required: No # Purpose: Defines the percentage of votes needed for a map vote to pass. # A high value is recommended (over 80%) to prevent voting abuse. # Format - InstantVoteMapPercentage <0-100> InstantVoteMapPercentage 80 # InstantVoteMapTimeDelay # Required: No # Purpose: Defines how long a player must wait before they can vote for a new instant map change # Format - InstantVoteMapTimeDelay # Notes: # This does not take effect if there are 2 or less players in the server InstantVoteMapTimeDelay 90 # InstantVoteMapGlobalTimeDelay # Required: No # Purpose: Defines the minimum time between instant map-change votes on the server. # Format - InstantVoteMapGlobalTimeDelay # Notes: # This does not take effect if there are 2 or less players in the server InstantVoteMapGlobalTimeDelay 60 # DefaultRespawnTime # Required: No (defaults to 10 seconds) # Purpose: Defines what respawn time to use if none is specified in the map # Format - DefaultRespawnTime DefaultRespawnTime 10 # DefaultMapDuration # Required: No (defaults to 600 seconds which is 10 minutes) # Purpose: Defines what map duration to use if none is specified in the map. # Format - DefaultMapDuration DefaultMapDuration 600 # MaxMapDuration # Required: No (defaults to 1200 seconds which is 20 minutes) # Purpose: Defines how long a map can maximally run before the next map is started. This is neccessary for # maps with dynamic respawn when instant vote map change is disabled. # Format - MaxMapDuration MaxMapDuration 600 # MapNominationEnabled # Required: No (defaults to 1) # Purpose: Defines whether the server will use map nomination votes between maps to decide the next map to play. # If this is set to 0, the server will pick a random map instead. This is recommended rather than instant votes. # Format - MapNominationEnabled <1/0> MapNominationEnabled 1 # MaxNominationMaps # Required: No (defaults to 4) # Purpose: Defines how many random maps that will be picked during a map election between maps. # Format - MaxNominationMaps <2-8> # Notes: # Range for this value is 2 to 8. MaxNominationMaps 8 # IncludeLastMapInNomination # Required: No (defaults to 1) # Purpose: Defines whether the server should put the last map played in the nomination for the next map to play. # Format - IncludeLastMapInNomination <1/0> IncludeLastMapInNomination 1 # Admin # Required: No # Purpose: Defines all the people in-server who can rcon_login to admin # Format - Admin # Notes: # admin-level must not go above 5 # Names and passwords are case sensitive #Admin jackoman theman 5 # RCON # Required: No # Purpose: Defines the admin level for . If this is not specified it is defaulted # Format - RCON # Notes: # must be between 1 and 5. If it is invalid, the level is defaulted RCON kick 4 RCON ban 4 RCON mute 2 RCON unmute 2 Link to comment
Guest Posted May 14, 2006 Share Posted May 14, 2006 Ok i have look at all what you have said but it just dont work!! Can u help! I have MTA SA r1.1.1 verson. I have filled in the mtaserver conf file is as best as i can but may be i have gone wrong some were! I start up my server, then go into the MTA:SA and put in my IP address as well as my port. It loads up fine then i go to F8 and type rcon_login (i put the same password as in my mtaserver conf file) it then comes up with Failed to login as admin I have my nick name the same as my name in the mtaserver conf file!!!! what do i do!!!! i will copy my mtaserver conf file so u can have a look at what i have canged in that file! Please help!!! Thanks # ServerName # Required: Yes # Purpose: Defines the name of the server # Format - ServerName ServerName MTA:SA Best Maps! # ServerPort # Required: Yes # Purpose: Defines the port for players to connect on # Format - ServerPort # Notes: # Must be a numerical value ServerPort 22003 # MaxPlayers # Required: Yes # Purpose: Defines the max players that can connect to the server # Format - MaxPlayers # Notes: # Must be a numerical value and must not go above 32 MaxPlayers 32 # ServerPassword # Required: No (Yes if server should be passworded) # Purpose: Defines the server password # Format - ServerPassword #ServerPassword theman # ASE # Required: No # Purpose: Defines whether the server should report to the All Seeing Eye (can be seen in the Server Browser) # Format - ASE # Notes: # Set to 1 to enable, anything else to disable ASE 1 # AdminServer # Required: No # Purpose: Defines whether the server should enable Remote Admin # Format - AdminServer <1/0> # Notes: # Set to 1 to enable, anything else to disable # REMEMBER TO CHANGE THE ADMIN PASSWORD! AdminServer 1 # AdminPort # Required: Yes (if AdminServer is enabled) # Purpose: Defines the port for Remote Admins to connect on # Format - AdminPort # Notes: # Must be a numerical value AdminPort 44003 # AdminPass # Required: Yes (if AdminServer is enabled) # Purpose: Defines the Remote Admin password # Format - AdminPass AdminPass theman # AllowAdminShutdown # Required: No # Purpose: Defines whether the server can be shutdown from Remote Admin # Format - AllowAdminShutdown # Notes: # Set to 1 to enable, anything else to disable AllowAdminShutdown on # LogFile # Required: No # Purpose: Defines the file which the server log should be written to # Format - LogFile LogFile mtaserver.log # AntiCheatEnabled # Required: No (defaults to 1) # Purpose: Defines whether anticheat is enabled or not. # Format - AntiCheatEnabled <1/0> AntiCheatEnabled 1 # AutoUpdateAntiCheat # Required: No (defaults to 1) # Purpose: Defines whether the server should check Anti-Cheat for updates automatically on server start. # Format - AutoUpdateAntiCheat <1/0> AutoUpdateAntiCheat 1 # InstantVoteMapEnabled # Required: No (defaults to 0) # Purpose: Defines whether instant map voting is enabled/disabled # Format - InstantVoteMapEnabled <1/0> # Notes: # Due to heavy abuse of this feature in previous releases, we recommend that # you disable this. InstantVoteMapEnabled 0 # InstantVoteMapPercentage # Required: No # Purpose: Defines the percentage of votes needed for a map vote to pass. # A high value is recommended (over 80%) to prevent voting abuse. # Format - InstantVoteMapPercentage <0-100> InstantVoteMapPercentage 80 # InstantVoteMapTimeDelay # Required: No # Purpose: Defines how long a player must wait before they can vote for a new instant map change # Format - InstantVoteMapTimeDelay # Notes: # This does not take effect if there are 2 or less players in the server InstantVoteMapTimeDelay 90 # InstantVoteMapGlobalTimeDelay # Required: No # Purpose: Defines the minimum time between instant map-change votes on the server. # Format - InstantVoteMapGlobalTimeDelay # Notes: # This does not take effect if there are 2 or less players in the server InstantVoteMapGlobalTimeDelay 60 # DefaultRespawnTime # Required: No (defaults to 10 seconds) # Purpose: Defines what respawn time to use if none is specified in the map # Format - DefaultRespawnTime DefaultRespawnTime 10 # DefaultMapDuration # Required: No (defaults to 600 seconds which is 10 minutes) # Purpose: Defines what map duration to use if none is specified in the map. # Format - DefaultMapDuration DefaultMapDuration 600 # MaxMapDuration # Required: No (defaults to 1200 seconds which is 20 minutes) # Purpose: Defines how long a map can maximally run before the next map is started. This is neccessary for # maps with dynamic respawn when instant vote map change is disabled. # Format - MaxMapDuration MaxMapDuration 600 # MapNominationEnabled # Required: No (defaults to 1) # Purpose: Defines whether the server will use map nomination votes between maps to decide the next map to play. # If this is set to 0, the server will pick a random map instead. This is recommended rather than instant votes. # Format - MapNominationEnabled <1/0> MapNominationEnabled 1 # MaxNominationMaps # Required: No (defaults to 4) # Purpose: Defines how many random maps that will be picked during a map election between maps. # Format - MaxNominationMaps <2-8> # Notes: # Range for this value is 2 to 8. MaxNominationMaps 8 # IncludeLastMapInNomination # Required: No (defaults to 1) # Purpose: Defines whether the server should put the last map played in the nomination for the next map to play. # Format - IncludeLastMapInNomination <1/0> IncludeLastMapInNomination 1 # Admin # Required: No # Purpose: Defines all the people in-server who can rcon_login to admin # Format - Admin # Notes: # admin-level must not go above 5 # Names and passwords are case sensitive #Admin jackoman theman 5 # RCON # Required: No # Purpose: Defines the admin level for . If this is not specified it is defaulted # Format - RCON # Notes: # must be between 1 and 5. If it is invalid, the level is defaulted RCON kick 4 RCON ban 4 RCON mute 2 RCON unmute 2 Link to comment
Nerveless Posted May 14, 2006 Share Posted May 14, 2006 Nice double post btw, you need to make sure the nickname you use in the game is jackoman (cos its case sensetive!!) Link to comment
Jani Posted May 14, 2006 Share Posted May 14, 2006 And the line is commented out too so it's useless, you need to remove the hash (#) from it if you want the server to read it. Link to comment
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