Hades4 Posted April 20, 2020 Posted April 20, 2020 Hello, I'm going to get straight to the point. I have an error in my dayl textlib what the textlib does is that it creates functions to create dx faster, the problem that when I get into a vehicle this error throws me textlib.Lua:339:attemp to index local "str" (a number value) Issue: local w = dxGetTextWidth(str:gsub("#%x%x%x%x%x%x",""), scale, font, true) Textlib.Lua: function dxDrawingColorText(str, ax, ay, bx, by, color, alpha, scale, font, alignX, alignY) if alignX then if alignX == "center" then local w = dxGetTextWidth(str:gsub("#%x%x%x%x%x%x",""), scale, font, true) ax = ax + (bx-ax)/2 - w/2 elseif alignX == "right" then local w = dxGetTextWidth(str:gsub("#%x%x%x%x%x%x",""), scale, font, true) ax = bx - w end end if alignY then if alignY == "center" then local h = dxGetFontHeight(scale, font) ay = ay + (by-ay)/2 - h/2 elseif alignY == "bottom" then local h = dxGetFontHeight(scale, font) ay = by - h end end local pat = "(.-)#(%x%x%x%x%x%x)" local s, e, cap, col = str:find(pat, 1) local last = 1 while s do if cap == "" and col then color = tocolor(tonumber("0x"..col:sub(1, 2)), tonumber("0x"..col:sub(3, 4)), tonumber("0x"..col:sub(5, 6)), alpha) end if s ~= 1 or cap ~= "" then local w = dxGetTextWidth(cap, scale, font) dxDrawText(cap, ax, ay, ax + w, by, color, scale, font) ax = ax + w color = tocolor(tonumber("0x"..col:sub(1, 2)), tonumber("0x"..col:sub(3, 4)), tonumber("0x"..col:sub(5, 6)), alpha) end last = e + 1 s, e, cap, col = str:find(pat, last) end if last <= #str then cap = str:sub(last) local w = dxGetTextWidth(cap, scale, font) dxDrawText(cap, ax, ay, ax + w, by, color, scale, font) end end menu_Client.Lua: addEventHandler("onClientRender", getRootElement(),function() local boxSpace = dxGetFontHeight(1,"default-bold")+dxGetFontHeight(1,"default-bold")*0.1 local veh = getPedOccupiedVehicle (getLocalPlayer()) if veh then disableMenu() else for id, value in pairs(theTableMenuScroll) do if id == numberMenuScroll then r1menu,g1menu,b1menu = 109,163,61 else r1menu,g1menu,b1menu = 19,19,19 end dxDrawRectangle ( 0, 250+id*boxSpace, screenWidth*0.2, boxSpace, tocolor (r1menu,g1menu,b1menu,180) ) dxDrawingColorTextMenuScroll(value[1],6, 250+id*boxSpace, 6, 250+(id+1)*boxSpace, tocolor(value[2],value[3],value[4],170),170, 1, "default-bold", "center", "center") end end if newbieShow == false then return end local x,y,z = getElementPosition(newbiePosition) local x,y = getScreenFromWorldPosition (x,y,z) local length = dxGetTextWidth(newbieText,1,"default-bold") if x == false or y == false or z == false then return end dxDrawingColorText(newbieHead,x-length/2-screenWidth*0.01,y, x+length/2+screenWidth*0.01, y+screenHeight*0.03, tocolor(100, 255, 100, 200),0.5, 1.1, "default-bold", "center", "center") dxDrawingColorText(newbieText,x-length/2-screenWidth*0.01,y+screenHeight*0.03, x+length/2+screenWidth*0.01, y+screenHeight*0.07, tocolor(100, 255, 100, 200),0.5, 1, "default-bold", "center", "center") end)
#\_oskar_/# Posted April 20, 2020 Posted April 20, 2020 Remove local سبحان الله وبحمده سبحان الله العظيم
Hades4 Posted April 20, 2020 Author Posted April 20, 2020 Still showing me that error xd. i tried to compile each step and everything is correct but I throw that error
Tekken Posted April 25, 2020 Posted April 25, 2020 Copy/Paste the exact line 339 Resources I made: attachToBones - A newer bone_attach. Simple Level system - Just a simple level system. Do not PM me for help with leaked scripts! I WILL NOT HELP YOU!
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