Moony Posted February 29, 2020 Share Posted February 29, 2020 I've made a server-type .Lua that should apply several 'setWeaponProperties' to the weapons. It works for some weapons, but not for others. For example, I've set the Deagle (replaced with a 6 bullet drum) to 'maxiumum_clip_ammo' = 6. This works correctly. However, with other weapons, it doesn't. Here's the script: function weaponProps () -- M9 -- setWeaponProperty(22, "pro", "maximum_clip_ammo", 14) -- Revolver -- setWeaponProperty(24, "pro", "maximum_clip_ammo", 6) -- Shotgun -- setWeaponProperty(25, "pro", "maximum_clip_ammo", 7) -- Uzi -- setWeaponProperty(28, "pro", "maximum_clip_ammo", 30) -- AKMS -- setWeaponProperty(30, "pro", "maximum_clip_ammo", 35) -- G36 -- setWeaponProperty(31, "pro", "maximum_clip_ammo", 40) -- Kar -- setWeaponProperty(33, "pro", "maximum_clip_ammo", 5) -- Mosin -- setWeaponProperty(34, "pro", "maximum_clip_ammo", 1) end addEventHandler ("onResourceStart", getRootElement(), weaponProps) Essentially, it runs as soon as the resource is started. As a beginner's test, I'm only modifying the max ammo clip. It works for: - Deagle (Revolver) - Shotgun - AK-47 (AKMS) - M4 (G36) - Rifle (Kar) - Sniper (Mosin) It doesn't work for: - Colt (M9) - UZI Link to comment
Moony Posted March 1, 2020 Author Share Posted March 1, 2020 [SOLVED] Solution: stopping the resources that max's out the stats will set the stats to 0 (reminder). Thus, it is better to make a new resource that either: - sets the weapons properties to apply in each level (just in case), for which you'd have to set every property to "poor", "std", and "pro". - max's out the stats to each player (if you plan to keep the max stats resource). Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now