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Setar dinheiro por kill


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Posted (edited)
addEventHandler('onPlayerWasted',root,
	function( attacker, weapon, bodypart )
		if attacker then
			if getElementType( attacker ) == 'player' then
				giveMoney( attacker, 100 )
			end
		end
	end
)
addEventHandler ( 'onPedWasted', root, 
    function ( _, killer ) 
        if getElementType ( killer ) == 'player' then 
            givePlayerMoney ( killer, 100 ) 
        end 
    end 
) 

 

Edited by Rut

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