KasaNoVa Posted August 24, 2019 Share Posted August 24, 2019 When i designed a huge island by using 3ds max The col have a proplem not real If make it small no proplem Sorry iam not good in english Thanks all Link to comment
MrKAREEM Posted August 25, 2019 Share Posted August 25, 2019 The Same happened when i design a 3ds object i think thats a problem in gta sa so if you have an island and want to have the huge scale so you must convert it or cut it to two layers or objects in 3ds max then export the first layer only then the second layer only and make col for the first and the second then replace the layers with two objects from the game then have fun ? good luck 1 Link to comment
Administrators Tut Posted August 25, 2019 Administrators Share Posted August 25, 2019 @KasaNoVa Kareem explained it well, but a more technical explanation would be that collision models are limited at 255, 255, 255 for x, y, z if I'm not mistaken. That's where splitting your model is an ideal solution and you can find maxscript tools to do that for you. It's also worth noting that the collision model must be exported at 0,0,0 using same pivot as the game model. Please check #15 on this thread 2 Link to comment
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