patrickvbbh Posted February 1, 2006 Share Posted February 1, 2006 I dont know if it was mentioned before but i cant find anything relating, Are the Hydra missiles LOCK ON synced? Sometimes i got a lock on on me but most of the time other people are just shooting straight before them. when i got lock on i see that it hits but others say: Use lock on. and they see the missiles fly in a straight line.. This is making dogfight very anoying if somone locks on to you and i cant lock on back Link to comment
patrickvbbh Posted February 3, 2006 Author Share Posted February 3, 2006 In GOBS freeroam server there was a guy named : PIFF and he always got lock ons opn all players Link to comment
Jani Posted February 3, 2006 Share Posted February 3, 2006 He must be pro then, because even the devs said they aren't synched. Link to comment
patrickvbbh Posted February 3, 2006 Author Share Posted February 3, 2006 He must be pro then, because even the devs said they aren't synched. No its really a sync, he shoots a complete different direction and on the map i see a little red blip that means: Locked rocket. And it always hits Link to comment
Brophy Posted February 3, 2006 Share Posted February 3, 2006 well he must have a modded client, cuz its not syncd... Link to comment
patrickvbbh Posted February 3, 2006 Author Share Posted February 3, 2006 well he must have a modded client, cuz its not syncd... Thats what i thougt too... When i asked him: How did you do that he said: Sorry i dont speak english... Then he has a client who synced it? Link to comment
Brophy Posted February 3, 2006 Share Posted February 3, 2006 He is proberly just good, red blip dont mean locked on, it just shows a fired rocket Link to comment
patrickvbbh Posted February 4, 2006 Author Share Posted February 4, 2006 But the red blip was moving in circles until it hits me... Link to comment
patrickvbbh Posted February 4, 2006 Author Share Posted February 4, 2006 But the red blip was moving in circles until it hits me... Link to comment
Lethal.Ambition Posted February 4, 2006 Share Posted February 4, 2006 Well then it would help if it was synced, but that goes without saying doesn't it. Link to comment
Lethal.Ambition Posted February 4, 2006 Share Posted February 4, 2006 Well then it would help if it was synced, but that goes without saying doesn't it. Link to comment
Colombo Posted February 5, 2006 Share Posted February 5, 2006 It is true that for some reason target lock works. I've had several target locked rockets (the red blips) hitting me and taking me out (at once). I can also target lock, but sometimes the rocket makes circles around the target and explodes not hitting anything. However sometimes I had the rocket hitting the target and making damage. Could it be if both player and target are on same ping/lag time etc. this would make a sync? ps. stationary targets get hit more easy. Link to comment
Colombo Posted February 5, 2006 Share Posted February 5, 2006 It is true that for some reason target lock works. I've had several target locked rockets (the red blips) hitting me and taking me out (at once). I can also target lock, but sometimes the rocket makes circles around the target and explodes not hitting anything. However sometimes I had the rocket hitting the target and making damage. Could it be if both player and target are on same ping/lag time etc. this would make a sync? ps. stationary targets get hit more easy. Link to comment
patrickvbbh Posted February 5, 2006 Author Share Posted February 5, 2006 It is true that for some reason target lock works.I've had several target locked rockets (the red blips) hitting me and taking me out (at once). I can also target lock, but sometimes the rocket makes circles around the target and explodes not hitting anything. However sometimes I had the rocket hitting the target and making damage. Could it be if both player and target are on same ping/lag time etc. this would make a sync? ps. stationary targets get hit more easy. His ping was very low.. Link to comment
patrickvbbh Posted February 5, 2006 Author Share Posted February 5, 2006 It is true that for some reason target lock works.I've had several target locked rockets (the red blips) hitting me and taking me out (at once). I can also target lock, but sometimes the rocket makes circles around the target and explodes not hitting anything. However sometimes I had the rocket hitting the target and making damage. Could it be if both player and target are on same ping/lag time etc. this would make a sync? ps. stationary targets get hit more easy. His ping was very low.. Link to comment
erorr404 Posted February 5, 2006 Share Posted February 5, 2006 It is true that for some reason target lock works.I've had several target locked rockets (the red blips) hitting me and taking me out (at once). I can also target lock, but sometimes the rocket makes circles around the target and explodes not hitting anything. However sometimes I had the rocket hitting the target and making damage. Could it be if both player and target are on same ping/lag time etc. this would make a sync? ps. stationary targets get hit more easy. Just because you see a hit on your screen (an explosion and smoke coming out of his plane) doesn't mean you hit him. It most likely wasn't synced. His ping was very low.. Rockets seem to be semi-synced, during testing there were very rare instanced where I would get hit by a guided missile. I'm guessing low ping makes it more probable. Link to comment
erorr404 Posted February 5, 2006 Share Posted February 5, 2006 It is true that for some reason target lock works.I've had several target locked rockets (the red blips) hitting me and taking me out (at once). I can also target lock, but sometimes the rocket makes circles around the target and explodes not hitting anything. However sometimes I had the rocket hitting the target and making damage. Could it be if both player and target are on same ping/lag time etc. this would make a sync? ps. stationary targets get hit more easy. Just because you see a hit on your screen (an explosion and smoke coming out of his plane) doesn't mean you hit him. It most likely wasn't synced. His ping was very low.. Rockets seem to be semi-synced, during testing there were very rare instanced where I would get hit by a guided missile. I'm guessing low ping makes it more probable. Link to comment
Colombo Posted February 6, 2006 Share Posted February 6, 2006 Indeed, had a long hydra fight non of the targetlocked rockets did damage while flying (both) Also took out a stationary (afk) car which did explode and die with target locked missile. Conculsion: rockets are not synced! however stationary targets (while not moving yourself) do get hit. Link to comment
Colombo Posted February 6, 2006 Share Posted February 6, 2006 Indeed, had a long hydra fight non of the targetlocked rockets did damage while flying (both) Also took out a stationary (afk) car which did explode and die with target locked missile. Conculsion: rockets are not synced! however stationary targets (while not moving yourself) do get hit. Link to comment
patrickvbbh Posted February 6, 2006 Author Share Posted February 6, 2006 It is true that for some reason target lock works.I've had several target locked rockets (the red blips) hitting me and taking me out (at once). I can also target lock, but sometimes the rocket makes circles around the target and explodes not hitting anything. However sometimes I had the rocket hitting the target and making damage. Could it be if both player and target are on same ping/lag time etc. this would make a sync? ps. stationary targets get hit more easy. Just because you see a hit on your screen (an explosion and smoke coming out of his plane) doesn't mean you hit him. It most likely wasn't synced. His ping was very low.. Rockets seem to be semi-synced, during testing there were very rare instanced where I would get hit by a guided missile. I'm guessing low ping makes it more probable. So how better your internet connection is how more chance for a guided missile? Link to comment
patrickvbbh Posted February 6, 2006 Author Share Posted February 6, 2006 It is true that for some reason target lock works.I've had several target locked rockets (the red blips) hitting me and taking me out (at once). I can also target lock, but sometimes the rocket makes circles around the target and explodes not hitting anything. However sometimes I had the rocket hitting the target and making damage. Could it be if both player and target are on same ping/lag time etc. this would make a sync? ps. stationary targets get hit more easy. Just because you see a hit on your screen (an explosion and smoke coming out of his plane) doesn't mean you hit him. It most likely wasn't synced. His ping was very low.. Rockets seem to be semi-synced, during testing there were very rare instanced where I would get hit by a guided missile. I'm guessing low ping makes it more probable. So how better your internet connection is how more chance for a guided missile? Link to comment
Kent747 Posted February 6, 2006 Share Posted February 6, 2006 OK, i'll try to explain what happened here.. though I may not do a great job. our synchronizing is made up of 2 parts, puresync and keysync... puresync is sent on regular intervals.. which updates position rotation, etc and also has a keysync attached. keysync is sent whenever they press a key that does something for hteir vehicle... this can be locking on, firing the missile, accellerating, rotating engines, using the horn etc.. what is happening is that the keysync can SOMETIMES work as far as lock ons go... but most of the time, w/ lag and such... the locking mechanism doesn't work by this method alone. in future versions we are going to put more work into syncing rockets and grenades correctly.. but for now, they just aren't reliable to use synced.. Kent Link to comment
Kent747 Posted February 6, 2006 Share Posted February 6, 2006 OK, i'll try to explain what happened here.. though I may not do a great job. our synchronizing is made up of 2 parts, puresync and keysync... puresync is sent on regular intervals.. which updates position rotation, etc and also has a keysync attached. keysync is sent whenever they press a key that does something for hteir vehicle... this can be locking on, firing the missile, accellerating, rotating engines, using the horn etc.. what is happening is that the keysync can SOMETIMES work as far as lock ons go... but most of the time, w/ lag and such... the locking mechanism doesn't work by this method alone. in future versions we are going to put more work into syncing rockets and grenades correctly.. but for now, they just aren't reliable to use synced.. Kent Link to comment
patrickvbbh Posted February 7, 2006 Author Share Posted February 7, 2006 OK, i'll try to explain what happened here.. though I may not do a great job.our synchronizing is made up of 2 parts, puresync and keysync... puresync is sent on regular intervals.. which updates position rotation, etc and also has a keysync attached. keysync is sent whenever they press a key that does something for hteir vehicle... this can be locking on, firing the missile, accellerating, rotating engines, using the horn etc.. what is happening is that the keysync can SOMETIMES work as far as lock ons go... but most of the time, w/ lag and such... the locking mechanism doesn't work by this method alone. in future versions we are going to put more work into syncing rockets and grenades correctly.. but for now, they just aren't reliable to use synced.. Kent Thanks for this refreshing answer now i know wharts going on in there Link to comment
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