Hugos Posted June 26, 2019 Posted June 26, 2019 (edited) Help. When you click on the start Server-trigger >> account is checked >> the lrient trigger is started >> the function is triggered >> the line is displayed, but it is not displayed for the player who pressed the button, but for all players. Here's the code: Server: triggerClientEvent("error", root) Client: addEvent("error", true) function error() addEventHandler("onClientRender", root, redline) end function redline() dxDrawLine(448, 435, 917, 435, tocolor(240, 75, 90), 2, true) end How to make something appear only for the player who pressed the button? Edited June 26, 2019 by Hugos Говорю на русском. Sorry for bad english.
Moderators IIYAMA Posted June 26, 2019 Moderators Posted June 26, 2019 4 hours ago, Hugos said: triggerClientEvent("error", root) triggerClientEvent(player, "error", root) Do you want to improve your Lua programming skills and make less mistakes? Start with Lua Language Server! Useful functions 3x Spoiler checkPassiveTimer getScreenStartPositionFromBox getPedGender Tutorials 4x Spoiler Scaling DX Events Attach an addEventHandler on a group of elements Debugging
Hugos Posted June 26, 2019 Author Posted June 26, 2019 2 hours ago, IIYAMA said: triggerClientEvent(player, "error", root) ? not work. Говорю на русском. Sorry for bad english.
Moderators IIYAMA Posted June 26, 2019 Moderators Posted June 26, 2019 3 minutes ago, Hugos said: ? not work. oh really, that is so amazing! addCommandHandler("hey", function (player) triggerClientEvent(player, "error", root) end) addEvent("error", true) function showError() addEventHandler("onClientRender", root, redline) end addEventHandler("error", root, showError) Do you want to improve your Lua programming skills and make less mistakes? Start with Lua Language Server! Useful functions 3x Spoiler checkPassiveTimer getScreenStartPositionFromBox getPedGender Tutorials 4x Spoiler Scaling DX Events Attach an addEventHandler on a group of elements Debugging
Hugos Posted June 26, 2019 Author Posted June 26, 2019 13 minutes ago, IIYAMA said: oh really, that is so amazing! addCommandHandler("hey", function (player) triggerClientEvent(player, "error", root) end) addEvent("error", true) function showError() addEventHandler("onClientRender", root, redline) end addEventHandler("error", root, showError) What is it? addCommandHandler - why I need? Говорю на русском. Sorry for bad english.
Moderators IIYAMA Posted June 26, 2019 Moderators Posted June 26, 2019 Just now, Hugos said: What is it? addCommandHandler - why I need? To define the player element, which receives the message. command: /hey So yes you don't need the addCommandHandler, if you have an alternative to define the player. Do you want to improve your Lua programming skills and make less mistakes? Start with Lua Language Server! Useful functions 3x Spoiler checkPassiveTimer getScreenStartPositionFromBox getPedGender Tutorials 4x Spoiler Scaling DX Events Attach an addEventHandler on a group of elements Debugging
Hugos Posted June 26, 2019 Author Posted June 26, 2019 14 minutes ago, IIYAMA said: To define the player element, which receives the message. command: /hey So yes you don't need the addCommandHandler, if you have an alternative to define the player. Thank you, I got it. Говорю на русском. Sorry for bad english.
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