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Posted (edited)

Hi, I run a stuntmap server (no racing) so people basically join, then run around do jumps and fool around. problem is race setting doesent quite go together with it.

If possible, could you create a quick script to make the server automatically respawn players?

such as when they join the server, or die- they would instantly join the race. this would illeviate me having to do a restart every time someone dies or joins

Thanks!

Edited by Guest
Posted (edited)

also possibly combining that and allowing servers to host more then 32 players?

that way I could host like a server capable of hosting like 300+ players.

so you could find plenty to do throughout the gtasa world

Edited by Guest
Posted
It'd only require a server patch btw

Wouldn't the editor also need patching to give the option wether to allow respawn or not for a particular map?

Posted

Possibly, or we could make it a server side option to allow respawns in all maps or not.

Posted

yeah, could make it spawn at the normal spawn point on maps without checkpoints, and maps with checkpoints, you could have them spawn at the last checkpoint they checked

Posted

I think a blanket approach like that would create more problems (or bad races at least) than not having respawn at all. Mainly because most maps won't be designed with it in mind, demolition derby and its ilk would never end for example, and creators of new maps wont know which to take into account - respawn or none.

Probably better not to add it at all if a serverside patch is the only option.

Posted (edited)

The best way to go would be to have a setting for each spawnpoint/checkpoint on whether players can respawn at that point, a server option to disable all respawns, and an option for a timelimit on a map (for destruction derby maps, for example.) And if that were done, an option to vote for a time-limit extension would be good too..

An option to automatically respawn at the last checkpoint wouldn't work out on a lot of existing maps though, so it's important that all respawning is a map setting.. on a lot of maps there are checkpoints that are intended to be gone through at high speeds, for example, a checkpoint that transforms you into a plane over water..it wouldn't quite work out if you respawned there.

I'm done rambling now.. sounds like a lot of work, I'm glad I'm not a dev

Edited by Guest
Posted
I think it's possible to write a program to do this, using the admin netcode documentation.

Thats not possible with the current release.

Posted
The best way to go would be to have a setting for each spawnpoint/checkpoint on whether players can respawn at that point

yes, this is good but if you had options inside the map file that offered 4 possibilities (or a combination), that mentioned above (selecting spawnable checpoints), respawn at certain distance (ie you could select an option that you respawn not on the last respawnable checkpoint but the one before it, to make the map fairer, its unfair to be able to respawn exactly where you died if you have just gone through a checkpoint),all checkpoints spawn and of course no spawns at all.

So if someone wanted you to respawn exactly 2 checkpoints back the would enable the all checkpoints spawn option (or create all checkpoints as 'spawning' checkpoints) and then set the distance option as one checkpoint back.

sorry if it's hard to understand

Posted
yeah, could make it spawn at the normal spawn point on maps without checkpoints, and maps with checkpoints, you could have them spawn at the last checkpoint they checked

I agree. That would be very useful. Maps without any checkpoints would be "detected" as non-racing maps (stunt, or precurser to deathmatch) and auto respawn would be enabled.

Any way to reduce the "wait" as a spectator would be good. New players (I know I did) when they join a server usually they sit as a spectator for a while. I thought something was wrong at first, until I got to play. Unfortunately people have short attention spans, the quicker you can jump in the action the more fun it is!

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