FlyingSpoon Posted May 1, 2019 Posted May 1, 2019 dxDrawMaterialLine3D( v.x, v.y, v.z, v.x + 1/9, v.y + 1/9, v.z + 0, self.material, 1/9, tocolor(v.r, v.g, v.b, 255), ?, ?, ? ) I want to make it so that, when you move around the image doesn't move. Not sure what I am meant to put at faceX, faceY, faceZ GitHub: https://github.com/flyingspoon YouTube: https://www.youtube.com/channel/UClsnd4SEid3gob33DSk1-GQ
Moderators IIYAMA Posted May 1, 2019 Moderators Posted May 1, 2019 The same position + offset. X + 1, Y, Z Or X, Y + 1, Z Do you want to improve your Lua programming skills and make less mistakes? Start with Lua Language Server! Useful functions 3x Spoiler checkPassiveTimer getScreenStartPositionFromBox getPedGender Tutorials 4x Spoiler Scaling DX Events Attach an addEventHandler on a group of elements Debugging
FlyingSpoon Posted May 1, 2019 Author Posted May 1, 2019 16 minutes ago, IIYAMA said: The same position + offset. X + 1, Y, Z Or X, Y + 1, Z It still moves with my camera GitHub: https://github.com/flyingspoon YouTube: https://www.youtube.com/channel/UClsnd4SEid3gob33DSk1-GQ
Moderators IIYAMA Posted May 1, 2019 Moderators Posted May 1, 2019 27 minutes ago, ℓιgнт said: It still moves with my camera Did you also try the example on wiki? Do you want to improve your Lua programming skills and make less mistakes? Start with Lua Language Server! Useful functions 3x Spoiler checkPassiveTimer getScreenStartPositionFromBox getPedGender Tutorials 4x Spoiler Scaling DX Events Attach an addEventHandler on a group of elements Debugging
MisterQuestions Posted May 18, 2019 Posted May 18, 2019 A matrix to the direction would do the job "El conocimiento jamás debe detenerse, por que es lo único que nos salvará cuando no nos quede más". Att: -|TG|-Mister[Q]<.
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