Popular Post Brzysiek Posted April 29, 2019 Popular Post Share Posted April 29, 2019 (edited) bengines provides custom engine sounds for vehicles. The resource is not focused to be ultra realistic, it is designed to use for casual servers. Not useful for me anymore so sharing with community. Used on old project. Sounds are copyrighted content not owned by me. Features: ready to use, chooses the best engine for vehicle depending on handling! easy to customize & expand for Lua programmers 30 soundpacks for vehicles (buses, bikes, sport cars etc.) stable code with quite high performance used on server with 600 players ALS effect (exhaust flames) Turbo (satisfying whistle and blow-off sounds) Videos: https://streamable.com/n7k40https://streamable.com/lp14thttps://streamable.com/q5e9gDownload: Github: https://github.com/brzys/bengines (feel free to send pull requests) Community: to-do For programmers: --[[ Element datas used by resource [array] vehicle:engine - stores basic info about engine type, sound pack etc. (synced) [string] vehicle:type - used for engine calculation, useful for servers. Available: Bus, Truck, Sport, Casual, Muscle, Plane, Boat, Motorbike (synced) [string] vehicle:fuel_type - customized for each engine. Useful for servers. Available: "diesel", "petrol" (synced) You can use setElementData(vehicle, "vehicle:upgrades", {turbo=true, als=true}) to add turbo or ALS. --]] --[[ Exported functions --]] exports.bengines:getVehicleRPM(vehicle) -- returns RPM of given vehicle exports.bengines:getVehicleGear(vehicle) -- returns current gear of given vehicle exports.bengines:toggleEngines(bool) -- true / false, restore GTA engine sounds Edited April 29, 2019 by Brzysiek 7 9 Link to comment
v41 Posted May 14, 2019 Share Posted May 14, 2019 It is really cool! Thank you for this resource! Link to comment
HunT Posted May 20, 2019 Share Posted May 20, 2019 Good job. The other player listen default sound or custom sound? Its 3D sound or client sound? P.S. i have no download the resource, just asking. Link to comment
Scripting Moderators xLive Posted May 23, 2019 Scripting Moderators Share Posted May 23, 2019 On 20/05/2019 at 11:54, HunT said: Good job. The other player listen default sound or custom sound? Its 3D sound or client sound? P.S. i have no download the resource, just asking. 3D Link to comment
Nantes Posted August 10, 2019 Share Posted August 10, 2019 How do I turn on turbo sound in cars? Link to comment
koragg Posted February 9, 2020 Share Posted February 9, 2020 This is truly amazing. Great work and thank you for sharing it with everybody Link to comment
[IR-DK] Mr Player Posted March 20, 2020 Share Posted March 20, 2020 Wow, Nice Work Dude. Thanks Link to comment
[IR-DK] Mr Player Posted March 22, 2020 Share Posted March 22, 2020 On 29/04/2019 at 17:34, Brzysiek said: bengines provides custom engine sounds for vehicles. The resource is not focused to be ultra realistic, it is designed to use for casual servers. Not useful for me anymore so sharing with community. Used on old project. Sounds are copyrighted content not owned by me. Features: ready to use, chooses the best engine for vehicle depending on handling! easy to customize & expand for Lua programmers 30 soundpacks for vehicles (buses, bikes, sport cars etc.) stable code with quite high performance used on server with 600 players ALS effect (exhaust flames) Turbo (satisfying whistle and blow-off sounds) Videos: https://streamable.com/n7k40 https://streamable.com/lp14t https://streamable.com/q5e9g Download: Github: https://github.com/brzys/bengines (feel free to send pull requests) Community: to-do For programmers: --[[ Element datas used by resource [array] vehicle:engine - stores basic info about engine type, sound pack etc. (synced) [string] vehicle:type - used for engine calculation, useful for servers. Available: Bus, Truck, Sport, Casual, Muscle, Plane, Boat, Motorbike (synced) [string] vehicle:fuel_type - customized for each engine. Useful for servers. Available: "diesel", "petrol" (synced) You can use setElementData(vehicle, "vehicle:upgrades", {turbo=true, als=true}) to add turbo or ALS. --]] --[[ Exported functions --]] exports.bengines:getVehicleRPM(vehicle) -- returns RPM of given vehicle exports.bengines:getVehicleGear(vehicle) -- returns current gear of given vehicle exports.bengines:toggleEngines(bool) -- true / false, restore GTA engine sounds how to Remove 481 Bike Sound ? and how to Enable Turbo Link to comment
Sweather Posted May 22, 2020 Share Posted May 22, 2020 On 22/03/2020 at 17:47, [IR-DK] Mr Player said: how to Remove 481 Bike Sound ? and how to Enable Turbo You did it? Link to comment
Kazafka Posted January 14, 2021 Share Posted January 14, 2021 Little question, I don't know why, but when I start this resource and spawn any car, I can't hear ANYTHING. May it be a problem with my server, or it is a temporary problem with resource? Link to comment
Xenius Posted January 23, 2021 Share Posted January 23, 2021 (edited) Good, but ... https://streamable.com/jv9ha7 Edited January 23, 2021 by Xenius Link to comment
kamilon12 Posted November 20, 2022 Share Posted November 20, 2022 How do i add the turbo sound to my vehicle Link to comment
AngelAlpha Posted November 20, 2022 Share Posted November 20, 2022 34 minutes ago, kamilon12 said: How do i add the turbo sound to my vehicle setElementData(vehicle, "vehicle:upgrades", { turbo = true }) Link to comment
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