marklund Posted January 24, 2006 Posted January 24, 2006 Is there any object limit in the map editor? I have over 300 objects in my first map, and sometimes, some fences and similar doesn't show up. This is a big problem for me as a mapper, so, is there any limit?
Kent747 Posted January 24, 2006 Posted January 24, 2006 there is a limit per section of map.. but I'm not sure what it is , ChrML should know what that limit is the simplest solution is to spread your map overa larger area if you have lots of objects... if you're pushing the limits of what can be drawn you'll likely be stressing out lower end pc's anyways, so keep that in mind when designing Kent Simon's Amazing Cross Language Hello World Program!! #include #define print printf#define caller void main(){#define ref }caller ;print ("Hello World!\n");ref;
marklund Posted January 24, 2006 Author Posted January 24, 2006 Allright, thanks. I'll see if I can remove some stuff. Here's the map if you wanna try it out: http://s40.yousendit.com/d.aspx?id=16RV ... F93QFTNFD3
Aeron Posted January 24, 2006 Posted January 24, 2006 the limit is 250 objects per 600x600 units square. "Never argue with an idiot. They bring you down to their level and beat you with experience." "Arguing on the internet is like the Special Olympics. Even if you win, you're still retarded."
marklund Posted January 24, 2006 Author Posted January 24, 2006 the limit is 250 objects per 600x600 units square. Ah, too bad, I gotta start with deleting my stuff then.
darkdreamingdan Posted January 24, 2006 Posted January 24, 2006 the limit is 250 objects per 600x600 units square. Ah, too bad, I gotta start with deleting my stuff then. Aeron would know lol - he had to investigate this all when he created Break VCP FOREVER!
marklund Posted January 24, 2006 Author Posted January 24, 2006 the limit is 250 objects per 600x600 units square. Ah, too bad, I gotta start with deleting my stuff then. Aeron would know lol - he had to investigate this all when he created Break Heh. Well, I've fixed it all now, but there's still a fence missing sometimes! And it's only 210 objects now. Hmm, are the checkpoints and similar counted in the same row as the objects?
Aeron Posted January 25, 2006 Posted January 25, 2006 the limit is 250 objects per 600x600 units square. Ah, too bad, I gotta start with deleting my stuff then. Aeron would know lol - he had to investigate this all when he created Break Heh. Well, I've fixed it all now, but there's still a fence missing sometimes! And it's only 210 objects now. Hmm, are the checkpoints and similar counted in the same row as the objects? Checkpoints are a objects, but only 2 are displayed when racing so 248 objects should really be the max. (P.S. Qoute piramid!) "Never argue with an idiot. They bring you down to their level and beat you with experience." "Arguing on the internet is like the Special Olympics. Even if you win, you're still retarded."
eAi Posted January 25, 2006 Posted January 25, 2006 Go to the console and type: dbg_pools 1 It'll then show you some debug text down the right hand side of the screen that'll indicate if you're reaching near any limits. If the text goes orange, you're within 10% of the limit and should probably stop, if it goes red, you've passed the limit and objects will probably stop appearing.
Ransom Posted January 26, 2006 Posted January 26, 2006 Go to the console and type:dbg_pools 1 It'll then show you some debug text down the right hand side of the screen that'll indicate if you're reaching near any limits. If the text goes orange, you're within 10% of the limit and should probably stop, if it goes red, you've passed the limit and objects will probably stop appearing. lol i never knew that Offical B.L.A.S.T.A.ddict VCP - winners of the official MTA tournament (undefeated!) /smug
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