Jump to content

MTA: MA For SA?


kaboom

Recommended Posts

Posted

The need for MTA:mA will be reduced further and further with each release of MTA:SA. I can't elaborate too much on this at this point, but you can see what I mean even in this version with ingame RCON.

Posted

Yea, but there are much more things u can make with scripts: RPG, Welcome messages, etc.........

I don't think u have to change much on the MTA:mA for VC....

But i have no idea how to do it..... :P

Posted

The entire admin system in MTA:SA has been written from scratch, so it wont work the same as the system in MTA:VC.

In this version Admin simply doesn't get enough info for MTA:mA to be useful

Posted

Hey,

Aeron has semi-released it but it has no CRC and (From what master tells me) you can crack packets from it. (Hope i said that right) Though i dont know anything from cracking packets i know its not good :P I am going to have a chat with aeron later.

Cya,

[XE]Tommis

Posted

yeah there is no more coords in the new admin....no weapon data or any kind of ingame data really unfortunatly...

thats what the SDK is for but until then you could probably mess around with the freeze function :S

maybe !gamble (random integer between 1 and 3, if it lands on 1 freeze name u specify, if it lands on 3 freeze a random ID, if it lands on 2 FREEZE YOU!)

fun things could be made, IRC echo etc...

but the SDK would really be nice.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...